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  1. #1
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Toutatis View Post
    As pointed out above that doesn’t work at all with many people around and many would not get credit (healers and tanks). Also, what is wrong with tagging the boss instead of egoistically going for the highest dps? When there is a big group of people slow dps gives a better chance for everyone to get credit rather than see the boss killed so fast some people can’t even make it.
    It's called a hunt.

    If you want credit, party so the party collectively does more than 2% when it has enough HP for 60 players in the zone. I think some people are fundamentally misunderstanding the point of a hunt if they think they should be rewarded for licking it and then doing nothing.

    Fundamentally the design is broken because the monster doesn't have enough HP when it spawns to take into account expansions and gear creep later. The easy fix is to simply give S rank hunts buffs/debuffs based on how long it lives once attacked. If it lasts 300 seconds, next time it spawns, it spawns with the same HP. If it lasts less than 300s but more than 180s, it gets a defense buff next time until it lasts more than 300s. If it lasts longer than 300s it drops one buff off, and then starts adding debuffs. So that disincentivizes "lick and run" tactics.
    (0)

  2. #2
    Player
    Toutatis's Avatar
    Join Date
    Dec 2021
    Posts
    989
    Character
    Marshmallow Puff
    World
    Excalibur
    Main Class
    Warrior Lv 82
    Quote Originally Posted by KisaiTenshi View Post
    It's called a hunt.

    If you want credit, party so the party collectively does more than 2% when it has enough HP for 60 players in the zone. I think some people are fundamentally misunderstanding the point of a hunt if they think they should be rewarded for licking it and then doing nothing.

    Fundamentally the design is broken because the monster doesn't have enough HP when it spawns to take into account expansions and gear creep later. The easy fix is to simply give S rank hunts buffs/debuffs based on how long it lives once attacked. If it lasts 300 seconds, next time it spawns, it spawns with the same HP. If it lasts less than 300s but more than 180s, it gets a defense buff next time until it lasts more than 300s. If it lasts longer than 300s it drops one buff off, and then starts adding debuffs. So that disincentivizes "lick and run" tactics.
    It’s a collective activity that provides useful items and is for both casuals and hardcore. Idk why because it’s called a hunt you have to make it a dps race. It’s inconsiderate of the group. Some people have slower machines, some others internet connections and loading into a zone can take longer. Some are less experienced. I just like to work for the group in general and adjust my dps based on participation and type of mark.

    Also, if you have (only) 60 players, the vast majority wouldn’t get credit with the 2% mark no matter the effort. It’s simple math.


    I agree that they should review the design though but your proposal is not a solution.
    (3)
    Last edited by Toutatis; 07-17-2024 at 07:49 AM. Reason: English