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  1. #21
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,092
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by KisaiTenshi View Post
    This is why people using them should be banned, that is blatant cheating. Players even benefitting from people broadcasting that, are also bad faith joining the hunts, know they are cheating.

    Anyway Square Enix should randomize the hunts and scale them differently. One other MMO basically made it impossible for players to "nuke every field boss from orbit" the second it spawns from people flipping channels/shards/servers by making it so that there is a cooldown on the actual transfer, and that the actual cooldowns are longer than the fights.

    So:
    1) Scale based on players in the zone when hit, rescale at the half way point to make it harder or easier
    2) Don't reward for one hit and running off. Players who don't do 2% of the damage just don't get credit
    3) CD the boss and then respawn in different locations and make the boss "roam" once spawned. Spawn in different places on different servers.
    4) Prevent zone-in's near the hunt. (eg Aetheryte's closest to hunts are disabled once the boss is pulled)

    But I digress, I think the amount of complaints are people just complaining about being unable to get the free-easy hunts because others poach them first from using cheating tools.
    Point number 2 aggravates me the most because I've seen S ranks reset and minions despawn multiple times because they decided to randomly target some lazy bum who tapped them then ran into the distance.

    I think just requiring them to remain with 50 yards of the hunt to get credit would work since they're still exposed to the hunt's mechanics at that distance and less likely to trigger a reset.

    Quote Originally Posted by Venarius View Post
    This is a community made problem. Hunting stopped being fun the moment they opened cross server travel. Those encounters were never designed to be merged down by literal trains.
    They should still adjust to it regardless...and they seem to have already done so for the boss FATEs this go-around given that they can scale hard enough that even 300 players take a while to kill them.
    (2)
    Last edited by KageTokage; 07-17-2024 at 12:10 AM.