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  1. #1
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by KisaiTenshi View Post
    This is why people using them should be banned, that is blatant cheating. Players even benefitting from people broadcasting that, are also bad faith joining the hunts, know they are cheating.

    Anyway Square Enix should randomize the hunts and scale them differently. One other MMO basically made it impossible for players to "nuke every field boss from orbit" the second it spawns from people flipping channels/shards/servers by making it so that there is a cooldown on the actual transfer, and that the actual cooldowns are longer than the fights.

    So:
    1) Scale based on players in the zone when hit, rescale at the half way point to make it harder or easier
    2) Don't reward for one hit and running off. Players who don't do 2% of the damage just don't get credit
    3) CD the boss and then respawn in different locations and make the boss "roam" once spawned. Spawn in different places on different servers.
    4) Prevent zone-in's near the hunt. (eg Aetheryte's closest to hunts are disabled once the boss is pulled)

    But I digress, I think the amount of complaints are people just complaining about being unable to get the free-easy hunts because others poach them first from using cheating tools.
    Point number 2 aggravates me the most because I've seen S ranks reset and minions despawn multiple times because they decided to randomly target some lazy bum who tapped them then ran into the distance.

    I think just requiring them to remain with 50 yards of the hunt to get credit would work since they're still exposed to the hunt's mechanics at that distance and less likely to trigger a reset.

    Quote Originally Posted by Venarius View Post
    This is a community made problem. Hunting stopped being fun the moment they opened cross server travel. Those encounters were never designed to be merged down by literal trains.
    They should still adjust to it regardless...and they seem to have already done so for the boss FATEs this go-around given that they can scale hard enough that even 300 players take a while to kill them.
    (2)
    Last edited by KageTokage; 07-17-2024 at 12:10 AM.

  2. #2
    Player
    Menriq's Avatar
    Join Date
    Aug 2013
    Posts
    583
    Character
    Meridia Astra
    World
    Maduin
    Main Class
    Bard Lv 100
    Quote Originally Posted by KageTokage View Post
    Point number 2 aggravates me the most because I've seen S ranks reset and minions despawn multiple times because they decided to randomly target some lazy bum who tapped them then ran into the distance.

    I think just requiring them to remain with 50 yards of the hunt to get credit would work since they're still exposed to the hunt's mechanics at that distance and less likely to trigger a reset.
    Counter point to the bolded. Could it perhaps be that people are trying to allow more people to get credit but not killing it quickly? On Dynamis, my experience has been when a mark is early pulled, people will tag and then hold off until the pulled timer.

    I also am not sure about the people who think people are cheating. Many trains are scouted (I've done a few myself) and you just fly around to the different spawn points, report them, and then when the train is called, the conductor announces each mark in order. For S ranks, people will do checks (i.e. Mango checks) and then relay if it spawns. I find it interesting that some people complain 14 is more single player, but then when there are events that bring a lot of people together (Hunts, S ranks, etc.) that you get complaints.
    (2)

  3. #3
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Menriq View Post
    I also am not sure about the people who think people are cheating. Many trains are scouted (I've done a few myself) and you just fly around to the different spawn points, report them, and then when the train is called, the conductor announces each mark in order. For S ranks, people will do checks (i.e. Mango checks) and then relay if it spawns. I find it interesting that some people complain 14 is more single player, but then when there are events that bring a lot of people together (Hunts, S ranks, etc.) that you get complaints.
    Cheaters are not a problem with A ranks.

    S rank detecting add-ons have existed since ARR, but their functionality has gotten extremely advanced and now auto-relay to several different websites including Discord. If a S rank spawns and there is even one person using said add-on present in the zone when it happens, it means several hundred people also instantly know about it and they come flooding into the zone so quickly that they often end up at the hunt before me even if I was in zone and the one who spawned it. You're basically forced to rely on these add-on relays indirectly if you want to have a fair chance at getting to the hunts now.
    (1)

  4. #4
    Player
    EponaTBHSMH's Avatar
    Join Date
    Oct 2016
    Posts
    160
    Character
    Gyalva Guillen
    World
    Balmung
    Main Class
    Paladin Lv 100
    Quote Originally Posted by KageTokage View Post
    Cheaters are not a problem with A ranks.

    S rank detecting add-ons have existed since ARR, but their functionality has gotten extremely advanced and now auto-relay to several different websites including Discord. If a S rank spawns and there is even one person using said add-on present in the zone when it happens, it means several hundred people also instantly know about it and they come flooding into the zone so quickly that they often end up at the hunt before me even if I was in zone and the one who spawned it. You're basically forced to rely on these add-on relays indirectly if you want to have a fair chance at getting to the hunts now.
    While its true that their functionality improved over time, I do believe the scope of who can access the hunt is what really made a difference over the years, it went from world to cross world to cross datacenter and soon cross region when region travel wont be limited to Materia

    I can guarantee you if cross world or cross DC didnt exist, addons would produce the same result as back when we had manually updated tracker websites and linkshells (I remember the days of having 3 linkshells for hunts) but the number of people coming for the hunts is what is really causing the problem and the missing out, in my opinion
    (0)