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  1. #22
    Player
    Eyrilona's Avatar
    Join Date
    Aug 2022
    Posts
    346
    Character
    Syhrwyda Holskansawyn
    World
    Twintania
    Main Class
    Dancer Lv 100
    Quote Originally Posted by KisaiTenshi View Post
    4) Prevent zone-in's near the hunt. (eg Aetheryte's closest to hunts are disabled once the boss is pulled)
    That wouldn't work, I'm afraid. It has no consideration for Gatherers and people doing quests or Treasure Maps or, you know, any other reason to use an aetheryte to get to a zone/area.

    Your points 1-3 also come riddled with problems I'm afraid. For one thing, requiring a 2% contribution means that most people will never get the reward at all. Even a theoretical math optimization means only 50 people can do damage to the mark, and in reality because nobody can manage their output anywhere near that accurate, you are effectively limiting hunt groups to maybe twenty people (let's say 24 because one alliance worth of players is a nice size) ... but without any way to make sure no more than that many players arrive at the scene in the open world. So people will be angry with everyone else for making it impossible for anyone to get 2% for themselves, and toxicity would destroy the hunt scene entirely.

    To accomplish what you want, you would need to not have the Hunt Mark on the open world map, but instead make it an instanced event that only lets, say, 24 people inside at a time. Congratulations, you have invented single-boss alliance raids.
    (3)
    Last edited by Eyrilona; 07-16-2024 at 10:25 PM. Reason: phrasing and spelling