Quote Originally Posted by Collin_Sky View Post
Hear me out.
It's almost as if Hunts aren't designed for the entire data centre to show up and nuke it from orbit.
It's essentially emergent gameplay. It doesn't matter what hunts are or are not designed for, the only thing that matters is the actual gameplay experience of the actual players. The developers should take into account how the game is actually played, not adhere strictly to their original design.

Hunts are data-centre level activities at this point. Their design should take this into account.

Hunt marks should either just have more HP or scale based on the number of players who are in combat with them.

S rank hunt marks should have a buff that prevents them from being pulled for a few minutes after spawning.