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  1. #21
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,614
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    I feel like you could fix this by simply limiting how much damage it can take. Make it so the things health can't go 100-0 in faster then, say, 60 seconds. Boom problem solved.
    (2)

  2. #22
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,092
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    The hunts being HP-gated so they can't die until they've done a full sequence of their mechanics would be pretty amusing and not overly prohibitive since it only takes like maybe...two to three minutes tops.
    (2)

  3. #23
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,199
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    The Hunt in Dawntrail has been hot garbage, and it is breaking under the weight of all the players participating in it. Boss attacks aren't registering properly. My own attack animations don't play correctly when engaged with hunt marks. Extreme world travel congestion. Extreme zone instance congestion. It's borderline unplayable right now, and it's going to get even worse when they introduce capped tomes. Please fix The Hunt.
    (3)

  4. #24
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Rekh View Post
    Option 1: Increase their HP
    Option 2: Make them into Fates like Ixion, etc

    The current situation isn't fun. Hitting the Hunt mark 1 time and waiting for others to tag it to get credit is the definition of laughable content.

    The fact that you've gone 8+ years like this without addressing it is a bad look. This isn't FFXII where you and your party are the only one who will discover hunt marks, this is an mmorpg, start treating it like it's actually one.
    The problem is they don't scale. They need to scale off the number of people in the zone. If there is 60 people in the zone, then the HP should be 60x higher when they spawn. When the HP drops below 50 percent it then checks the combatant list and either gets a weakened debuff or a strengthened buff depending if it's dying too fast (hit 50% in less than 180 seconds, or too slowly) that either doubles or halves it's defense.

    But realistically, they need to redesign it entirely so it's more like how some other MMO's do hunts/notorious monster/field boss's where the map location is not broadcast like a FATE, but it becomes known to everyone in the map as soon as someone hits it with a different icon on the map. Once defeated, it then despawns for at least an hour in a different location. And they need far more locations to spawn so people don't just sit there and camp them in the 50/50 chance of them appearing in the right place. They need like at least 10 different locations they can appear.

    As it is, I think as soon as you out-level the boss, most people just come by and one-shot it anyway. So the one-shot'ness needs to not be doable even if you're level 100 and hitting a level 50 one.
    (3)

  5. #25
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,092
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Hunts are a bit anomalous in that they always provide relevant currency even for the ones as far as back as ARR, though that's just more reason why they need to be tweaked somehow.
    (3)

  6. #26
    Player
    GrizzlyTank's Avatar
    Join Date
    Jul 2015
    Posts
    1,714
    Character
    Livia Bloodletter
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Hunts and fates both need much better scaling system across the board.

    It's too frustrating trying to solo fates only to be met with one raid scaled without any raid in the vicinity.
    (4)

  7. #27
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,572
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    I'm gonna drop a controversial take as someone who used to enjoy hunts in Stormblood.

    The zergfest trains are the problem. Players from other servers should not be able to claim credit on hunts outside of their home world.

    I am fully aware that many are gonna hate this message, but hunts used to be a great community activity until every A-rank turned into a 200+ player zerg with the advent of world visit.

    It's an awful system and puts you at the mercy of your platform being reasonably fast, not having potato connection and praying to gods you've never seen that the instance doesn't start having a stroke.

    I understand it is incredibly efficient this way which is why I think rewards would need to be adjusted accordingly for the reduction on available hunts per player.

    But zerging sucks and I'm tired of staying silent about this. World visit ruined the community aspect of hunting in favour of efficiency rushing.
    (11)

  8. #28
    Player
    VictorSpoils's Avatar
    Join Date
    Mar 2022
    Posts
    898
    Character
    Victor Spoils
    World
    Coeurl
    Main Class
    Blue Mage Lv 80
    I'll support adding in scaling even to just give them a chance to use their moveset so they can still be challenging instead of getting steamrolled. Too many undertuned enemies in the game as is.
    (2)

  9. #29
    Player
    Ephremjlm's Avatar
    Join Date
    Oct 2022
    Location
    Limsa Lominsa
    Posts
    135
    Character
    Ephremjlm Molina
    World
    Goblin
    Main Class
    Paladin Lv 100
    Just throwing my worthless two cents in here as an old FFXI player. I really hate how you basically need "trains" to do hunts especially the big ones. The irony is that I want more open world content but it doesn't even feel like a fight most of the time because you hop in and get a hit or two in, and for all the effort and rushing you went through to get in the rewards just don't feel that good "most of" the time imo. FFXIV is for the most part a solo game aside from harder instanced fights, and then all the sudden I gotta go googling data center discords and weasel my way into something just to get in all outside of the game. Coming from FFXI it just doesn't feel natural. So idk maybe keep the hunt system and incorporate an actual NM system with claimable mobs? I know in this community that would probably cause more issues but I mean unless you are in a massive train you aren't hitting those harder marks anyways and if you don't get enough hits in you aren't getting anything even if you showed up. And don't even get me started on if you see hunts and you tackle them yourself to get nuts, if people see you they cry because your messing up "their" train.......in the open world......

    Again worthless two cents don't flame me.
    (8)

  10. #30
    Player
    Collin_Sky's Avatar
    Join Date
    Jun 2018
    Posts
    323
    Character
    Memento Mori
    World
    Twintania
    Main Class
    Astrologian Lv 100
    Hear me out.
    It's almost as if Hunts aren't designed for the entire data centre to show up and nuke it from orbit.
    (7)

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