Quote Originally Posted by KageTokage View Post
I've felt this way from like...the first week cross-server was introduced.

It's now further exasperated by all of the hunt detecting add-ons making their locations/spawns public knowledge to everybody on the DC nowdays.
This is why people using them should be banned, that is blatant cheating. Players even benefitting from people broadcasting that, are also bad faith joining the hunts, know they are cheating.

Anyway Square Enix should randomize the hunts and scale them differently. One other MMO basically made it impossible for players to "nuke every field boss from orbit" the second it spawns from people flipping channels/shards/servers by making it so that there is a cooldown on the actual transfer, and that the actual cooldowns are longer than the fights.

So:
1) Scale based on players in the zone when hit, rescale at the half way point to make it harder or easier
2) Don't reward for one hit and running off. Players who don't do 2% of the damage just don't get credit
3) CD the boss and then respawn in different locations and make the boss "roam" once spawned. Spawn in different places on different servers.
4) Prevent zone-in's near the hunt. (eg Aetheryte's closest to hunts are disabled once the boss is pulled)

But I digress, I think the amount of complaints are people just complaining about being unable to get the free-easy hunts because others poach them first from using cheating tools.