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  1. #41
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,092
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by KisaiTenshi View Post
    This is why people using them should be banned, that is blatant cheating. Players even benefitting from people broadcasting that, are also bad faith joining the hunts, know they are cheating.

    Anyway Square Enix should randomize the hunts and scale them differently. One other MMO basically made it impossible for players to "nuke every field boss from orbit" the second it spawns from people flipping channels/shards/servers by making it so that there is a cooldown on the actual transfer, and that the actual cooldowns are longer than the fights.

    So:
    1) Scale based on players in the zone when hit, rescale at the half way point to make it harder or easier
    2) Don't reward for one hit and running off. Players who don't do 2% of the damage just don't get credit
    3) CD the boss and then respawn in different locations and make the boss "roam" once spawned. Spawn in different places on different servers.
    4) Prevent zone-in's near the hunt. (eg Aetheryte's closest to hunts are disabled once the boss is pulled)

    But I digress, I think the amount of complaints are people just complaining about being unable to get the free-easy hunts because others poach them first from using cheating tools.
    Point number 2 aggravates me the most because I've seen S ranks reset and minions despawn multiple times because they decided to randomly target some lazy bum who tapped them then ran into the distance.

    I think just requiring them to remain with 50 yards of the hunt to get credit would work since they're still exposed to the hunt's mechanics at that distance and less likely to trigger a reset.

    Quote Originally Posted by Venarius View Post
    This is a community made problem. Hunting stopped being fun the moment they opened cross server travel. Those encounters were never designed to be merged down by literal trains.
    They should still adjust to it regardless...and they seem to have already done so for the boss FATEs this go-around given that they can scale hard enough that even 300 players take a while to kill them.
    (2)
    Last edited by KageTokage; 07-17-2024 at 12:10 AM.

  2. #42
    Player
    Menriq's Avatar
    Join Date
    Aug 2013
    Posts
    583
    Character
    Meridia Astra
    World
    Maduin
    Main Class
    Bard Lv 100
    Quote Originally Posted by KageTokage View Post
    Point number 2 aggravates me the most because I've seen S ranks reset and minions despawn multiple times because they decided to randomly target some lazy bum who tapped them then ran into the distance.

    I think just requiring them to remain with 50 yards of the hunt to get credit would work since they're still exposed to the hunt's mechanics at that distance and less likely to trigger a reset.
    Counter point to the bolded. Could it perhaps be that people are trying to allow more people to get credit but not killing it quickly? On Dynamis, my experience has been when a mark is early pulled, people will tag and then hold off until the pulled timer.

    I also am not sure about the people who think people are cheating. Many trains are scouted (I've done a few myself) and you just fly around to the different spawn points, report them, and then when the train is called, the conductor announces each mark in order. For S ranks, people will do checks (i.e. Mango checks) and then relay if it spawns. I find it interesting that some people complain 14 is more single player, but then when there are events that bring a lot of people together (Hunts, S ranks, etc.) that you get complaints.
    (2)

  3. #43
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,092
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Menriq View Post
    I also am not sure about the people who think people are cheating. Many trains are scouted (I've done a few myself) and you just fly around to the different spawn points, report them, and then when the train is called, the conductor announces each mark in order. For S ranks, people will do checks (i.e. Mango checks) and then relay if it spawns. I find it interesting that some people complain 14 is more single player, but then when there are events that bring a lot of people together (Hunts, S ranks, etc.) that you get complaints.
    Cheaters are not a problem with A ranks.

    S rank detecting add-ons have existed since ARR, but their functionality has gotten extremely advanced and now auto-relay to several different websites including Discord. If a S rank spawns and there is even one person using said add-on present in the zone when it happens, it means several hundred people also instantly know about it and they come flooding into the zone so quickly that they often end up at the hunt before me even if I was in zone and the one who spawned it. You're basically forced to rely on these add-on relays indirectly if you want to have a fair chance at getting to the hunts now.
    (1)

  4. #44
    Player
    BigCheez's Avatar
    Join Date
    Oct 2021
    Location
    Ul'Dah
    Posts
    716
    Character
    Cheez Whiz
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Venarius View Post
    This is a community made problem. Hunting stopped being fun the moment they opened cross server travel. Those encounters were never designed to be merged down by literal trains.
    Did it? There's a sizeable community, much larger than it ever was before, around hunts as they currently are. A lot of people enjoy A rank trains and spawning and sharing S ranks.

    There are just some small grievances, like A ranks dying far too quickly and people pulling S ranks early.
    (2)

  5. #45
    Player
    EponaTBHSMH's Avatar
    Join Date
    Oct 2016
    Posts
    159
    Character
    Gyalva Guillen
    World
    Balmung
    Main Class
    Paladin Lv 100
    Quote Originally Posted by KageTokage View Post
    Cheaters are not a problem with A ranks.

    S rank detecting add-ons have existed since ARR, but their functionality has gotten extremely advanced and now auto-relay to several different websites including Discord. If a S rank spawns and there is even one person using said add-on present in the zone when it happens, it means several hundred people also instantly know about it and they come flooding into the zone so quickly that they often end up at the hunt before me even if I was in zone and the one who spawned it. You're basically forced to rely on these add-on relays indirectly if you want to have a fair chance at getting to the hunts now.
    While its true that their functionality improved over time, I do believe the scope of who can access the hunt is what really made a difference over the years, it went from world to cross world to cross datacenter and soon cross region when region travel wont be limited to Materia

    I can guarantee you if cross world or cross DC didnt exist, addons would produce the same result as back when we had manually updated tracker websites and linkshells (I remember the days of having 3 linkshells for hunts) but the number of people coming for the hunts is what is really causing the problem and the missing out, in my opinion
    (0)

  6. #46
    Player
    Striker44's Avatar
    Join Date
    Jan 2022
    Location
    Uldah
    Posts
    1,068
    Character
    Elmind Exilus
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by GrizzlyTank View Post
    Hunts and fates both need much better scaling system across the board.

    It's too frustrating trying to solo fates only to be met with one raid scaled without any raid in the vicinity.
    They should still adjust to it regardless...and they seem to have already done so for the boss FATEs this go-around given that they can scale hard enough that even 300 players take a while to kill them.
    The system for fates scales them based on the number of people who participated in that specific FATE the previous time it spawned. If a FATE gets zerged, the next time it spawns it will be scaled significantly higher. If a FATE is left alone or has only a few people participate, it will be scaled down the next time it occurs.

    Couldn't it of been Centurio Seals instead of something with a dumb name, I don't want to be doing hunts for "Bags of nuts."
    I don't know why the DT ones also use the nuts, but for ShB and EW, it was Clan Nutsy run by a moogle - the "nuts" are kupo nuts.
    (0)

  7. #47
    Player
    Toutatis's Avatar
    Join Date
    Dec 2021
    Posts
    978
    Character
    Marshmallow Puff
    World
    Excalibur
    Main Class
    Warrior Lv 82
    Quote Originally Posted by KisaiTenshi View Post
    2) Don't reward for one hit and running off. Players who don't do 2% of the damage just don't get credit.
    As pointed out above that doesn’t work at all with many people around and many would not get credit (healers and tanks). Also, what is wrong with tagging the boss instead of egoistically going for the highest dps? When there is a big group of people slow dps gives a better chance for everyone to get credit rather than see the boss killed so fast some people can’t even make it.
    (0)

  8. #48
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Toutatis View Post
    As pointed out above that doesn’t work at all with many people around and many would not get credit (healers and tanks). Also, what is wrong with tagging the boss instead of egoistically going for the highest dps? When there is a big group of people slow dps gives a better chance for everyone to get credit rather than see the boss killed so fast some people can’t even make it.
    It's called a hunt.

    If you want credit, party so the party collectively does more than 2% when it has enough HP for 60 players in the zone. I think some people are fundamentally misunderstanding the point of a hunt if they think they should be rewarded for licking it and then doing nothing.

    Fundamentally the design is broken because the monster doesn't have enough HP when it spawns to take into account expansions and gear creep later. The easy fix is to simply give S rank hunts buffs/debuffs based on how long it lives once attacked. If it lasts 300 seconds, next time it spawns, it spawns with the same HP. If it lasts less than 300s but more than 180s, it gets a defense buff next time until it lasts more than 300s. If it lasts longer than 300s it drops one buff off, and then starts adding debuffs. So that disincentivizes "lick and run" tactics.
    (0)

  9. #49
    Player
    Themarvin's Avatar
    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    2,064
    Character
    Kurotora Iga
    World
    Zodiark
    Main Class
    Monk Lv 100
    S Ranks only able to be killed by each individual server would be a good start as well, just as like you can't harvest materials on other servers than your own, it would be a huge leap ahead if so.

    All S ranks from lvl50 to lvl90, set their level to 100 for all and likewise their firepower and increased HP.
    (0)

  10. #50
    Player
    Thurmnmurmn's Avatar
    Join Date
    Aug 2021
    Posts
    882
    Character
    Bunbun Thurm
    World
    Lamia
    Main Class
    Red Mage Lv 100
    The issue is that SE doesn't see this as an issue. Not everyone is supposed to make it to those.
    The only reason it's so bad is due to us and how we decided to run the content.
    (1)

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