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  1. #1
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,589
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    @KageTokage: Tell me about it... using radars of any kind used to be frowned upon back in Odin (server) hunts. Part of the activity was scouting and relaying it with hunt linkshells.

    Now you use discord to coordinate and basically just read game data for coords. Absolutely nothing about what was a community act remains.

    Yet people all just go scaling this, scaling that... BRÖTHER, you guys don't see the bigger picture.
    (3)

  2. #2
    Player
    Bonoki's Avatar
    Join Date
    Apr 2019
    Posts
    697
    Character
    Phoebe Iris
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    The issue with trains isn't necessarily the trains themselves, but rather the abundance of different third-party radars that turn trains into overwhelming hordes. Over time, trains have become so good at relying upon this information resulting in overcrowded "bullet trains" because there are too many participants to wait. It's so bad that if you die and don't get a res immediately, you will be late to the next mark before it's dead. Hunts were not designed with cross-world/cross-data center travelers trying to weasel their way into every hunt.
    (5)
    99.99% chance probably a Titanman alt

  3. #3
    Player
    lolnotacat's Avatar
    Join Date
    Apr 2021
    Posts
    558
    Character
    K'ayla Rhiki
    World
    Exodus
    Main Class
    Scholar Lv 90
    I stopped enjoying hunts once cross-server travel was instituted. And not just because they're usually bullet trains that won't wait at all (though that's definitely a big reason). But the fact I'm practically forced to play tank to make sure I get credit and am able to eat mechs I'll never learn because it dies so fast just makes them more of a tedious chore that I get alerted to in my linkshell.
    (3)

  4. #4
    Player
    EponaTBHSMH's Avatar
    Join Date
    Oct 2016
    Posts
    160
    Character
    Gyalva Guillen
    World
    Balmung
    Main Class
    Paladin Lv 100
    is OP's goal to have people use their full rotation on hunts? because I believe that's already mostly the case, people that just tag aren't really the majority
    (0)

  5. #5
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    im just mad nuts are now the de facto hunt currency.
    Couldn't it of been Centurio Seals instead of something with a dumb name, I don't want to be doing hunts for "Bags of nuts."
    (0)

  6. #6
    Player Venarius's Avatar
    Join Date
    Jan 2022
    Posts
    67
    Character
    Celeste Valeria
    World
    Zodiark
    Main Class
    White Mage Lv 100
    This is a community made problem. Hunting stopped being fun the moment they opened cross server travel. Those encounters were never designed to be merged down by literal trains.
    (3)

  7. #7
    Player
    BigCheez's Avatar
    Join Date
    Oct 2021
    Location
    Ul'Dah
    Posts
    732
    Character
    Cheez Whiz
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Venarius View Post
    This is a community made problem. Hunting stopped being fun the moment they opened cross server travel. Those encounters were never designed to be merged down by literal trains.
    Did it? There's a sizeable community, much larger than it ever was before, around hunts as they currently are. A lot of people enjoy A rank trains and spawning and sharing S ranks.

    There are just some small grievances, like A ranks dying far too quickly and people pulling S ranks early.
    (2)

  8. #8
    Player
    Themarvin's Avatar
    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    2,184
    Character
    Kurotora Iga
    World
    Zodiark
    Main Class
    Monk Lv 100
    S Ranks only able to be killed by each individual server would be a good start as well, just as like you can't harvest materials on other servers than your own, it would be a huge leap ahead if so.

    All S ranks from lvl50 to lvl90, set their level to 100 for all and likewise their firepower and increased HP.
    (0)

  9. #9
    Player
    Thurmnmurmn's Avatar
    Join Date
    Aug 2021
    Posts
    882
    Character
    Bunbun Thurm
    World
    Lamia
    Main Class
    Red Mage Lv 100
    The issue is that SE doesn't see this as an issue. Not everyone is supposed to make it to those.
    The only reason it's so bad is due to us and how we decided to run the content.
    (1)

  10. #10
    Player
    Havenchild's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    990
    Character
    Avalen Koma
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Increasing the boss HP works in the interim maybe but it doesn't do much either considering how many people are going into hunt LS and zurging the mob anyway. Aether alone, a hunt train on average can have 300+ people hitting the mob, it's just not gonna survive and people need to accept that. Not to mention, long term, (assuming you significantly bloated the HP of these mobs), it falls flat as you essentially make these mobs grinds to kill even one for the eventual smaller groups once hunts starting dying down.

    As for making it a fate, that's also dumb, for the sake that there would be nothing distinct about it from any other fate boss. Hunts are SUPPOSED to be 4-8 man party bosses that people take on. It was the community that chose to make entire LS around the system to zurg mobs. Devs shouldn't accommodate in that aspect as it's contrary to the intended design of it to begin with.

    Beyond that S Ranks are still bulky enough, and special fates are as well.
    (1)

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