Am I the only one extremely frustrated that SE keeps doing this lol?
Casters keep getting completely random and powerful heals attached to skills that make 0 sense to have heals on them. This was already most apparent before with Summoner’s Phoenix. With absolutely no control over when Everlasting Flight is applied, you’d end up giving the entire party regen while they’re still at 100% HP lol. The window to use Rekindle is so microscopic there’s more chance of the planets aligning than of it actually doing something besides overhealing a tank.
Thing is, they’ve then made this exact same mistake twice on casters!
Lux Solaris is a party AoE available only after Solar Bahamut is summoned. Which means you only get to use it 120s, which makes sense, balancing etc.
Except you only have 30 seconds to use it lol . And as said above, though it’s a bit more easily leveraged then Lolkindle, you’re still going to be extremely hard pressed to find a time where you want to use an aoe heal in the middle of your burst phase lol.
Star Prism for Pictomancer has the exact same issue; the heal this time is attached to a literal burst attack lol, so there’s absolutely no way you could ever reasonably save it to use the healing component. Which begs the question, why the hell did they give it a healing component?!
My big brain ultimate fix: just make the buff that gives access to these skills indefinite duration. That way you can actually use the skills when they might be useful and not just randomly overhealing people during bursts.
Not sure if any other jobs’ skills work like this or if tacking on completely unnecessary healing to skills is unique to casters.
If they’re going to leave them the way they are just delete Lux Solaris, Everlasting Flight, Rekindle and remove the healing component from Star Prism.
Nobody wants skills that have random healing components for absolutely no reason that can’t ever be reasonably used to heal anyone lol.
Also increase the damage output of encounters by like 50% minimum, because there’s absolutely no need for dps to heal in a game where healing requirements practically do not exist lol.
Tl;dr: SE stop trying to pretend any of the jobs in this game are ‘supporters’, we all know it’s a lie. Giving random healing potencies on random skills does not make a job ‘supportive’ lol. Do something about these nonsense abilities