Your average player most certainly doesn't get value between having the choice between Determination, Direct Hit, and Crit, because if you want to understand how these function in a meaningful way, you have to go outside the game to get it. And even once you understand the system, you don't really have a meaningful choice: all you want to do is deal more damage, so your choice is between the actual optimal choice and two sub-optimal choices. Player choice!

It's an opaque and inaccessible system that doesn't even manage to be meaningful. The game would be in better shape if these stats were removed and there was just a single "damage" stat.