
Originally Posted by
Sylvain
Nope, what will actually happen is what WoW and many other MMO have been trying to do. Giving players agency and option to be creative by having choice in the matter.
The result is always the same. One meta emerges, everyone follows the meta.
Y.P isn't wrong on that. Why waste time, energy and money on developping specialisation if for 99% of the population to ignore it and just play "the meta".
They'll just design the job to be "meta" from the get go, end of the story.
For PVE, there will always be a mathematically better option. ESpecially in FF14 whose combat are so rigid.
Not saying current materia are fun, but what you propose is simply impossible.
It isn't a solo game where someone can do something they prefer, altough less effective, because they prefer it. Peer pressure is strong.
You could fool yourself into believing that materia would be different, it wouldn't. There'd be a meta build, or maybe multiple like "dungeon build" and "savage build" or whatever, but people would still notice you "making the wrong choice".
You'd have a set of choice, you might try out a few things, then at some point you'll learn what's best... and you'll equipe that.
You can understand someone "playing wrong" because they struggle with the rotation. But something like materia tend to have people be less patient.
Just run a dungeon as an Ice mage or a full tenacity tank, see how long before some people call you out on this.