Results 1 to 4 of 4
  1. #1
    Player
    StrangeIove's Avatar
    Join Date
    May 2022
    Posts
    17
    Character
    Dr Strangelove
    World
    Alpha
    Main Class
    Black Mage Lv 100

    Monk Suggestions

    Monk has had some changes and with that in mind there is room for improvement. Yoshi-P has already said that they intend to fix the Opo GCD issue, but I have some other recommendations:

    Now that Demo gives 3 stacks to use on Snap Punch (Pouncing Coeurl) it seems strange to be doing so many flank positionals, I would argue that the positionals need to be swapped around for Demolish and Pouncing Coeurl (Snap Punch).

    The AOE rotation: firstly the second hit of the rotation shouldn't be gained at a higher level than the third hit. You should get Four Point Fury at level 30 and Rockbreaker at level 45. Furthermore, Monk is a job that doesn't have many GCD buttons, it could quite easily afford to have 3 more AOE GCDs that function the same as the single target one GCD in each set buffs the other GCD and gives the stacks, this would allow you to seamlessly flow between single target and AOE.
    (0)

  2. #2
    Player
    Amh_Wilzuun's Avatar
    Join Date
    Feb 2021
    Location
    Ul'Dah
    Posts
    303
    Character
    Amh Wilzuun
    World
    Famfrit
    Main Class
    Monk Lv 100
    Take out the coeurl positionals and do Opo positionals instead.

    More positionals, but it would make the Opo spam in the current version of the job more fun. There would also be a "perfect balance" of flank and rear positionals.
    (0)

  3. #3
    Player
    PapaFranku's Avatar
    Join Date
    Oct 2019
    Posts
    11
    Character
    Timur Ura
    World
    Balmung
    Main Class
    Black Mage Lv 90
    Please, for the love of all things right, no, no, and no. We do not need another AoE rotation, just make it so if you gain a fury ball on use of AoE and then spend it on the same skill, they have the idea with bootshine already, opo-opo form gives auto crit, while fury just gives the potency increase and they work independent of one another in the first place. The only thing that lines up properly now with the changes is the 2 Couerl balls, otherwise those of us who had a fast enough skill speed could fit in two true strikes before we had to refresh twin snakes, it's a bit closer, you want to know what they should really do?

    Bring back our positionals on ALL of our attacks, give us back our timers, simple as that. We who actually liked the job didn't ask for the changes, and they continue to ruin the job every expansion in the name of making it so more people can "play" it. News flash CBU 3, Monk is still going to be one of your least played jobs because of how it plays, so unless you say "Get bent" and just entirely rework the job from the ground up, it's still going to be amongst the least played.
    (5)

  4. #4
    Player
    DistantStar's Avatar
    Join Date
    Apr 2022
    Posts
    3
    Character
    Deep Star
    World
    Excalibur
    Main Class
    Monk Lv 90
    I miss was the fast cooldown 3 charge Riddle of Earth, it was so much more interesting to use than just saving it for the Designated Big Hit. It's not a DPS skill, it can be free from the 120 second paradigm.

    I also miss the various aura aesthetics. Was Anatman underwhelming and janky? Yes. Did you look really cool doing Anatman with 4 Greased Lightning Charges? Also yes. I don't care what the effect or potency is, I just want some cool anime auras back. And the 10% movement speed bonus please. I'm not picky about the mechanics, so I'm at least a little optimistic someone will remember they need to make the job look cool eventually.
    (0)