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  1. #1
    Player
    AuRaBookworm's Avatar
    Join Date
    Jun 2016
    Posts
    9
    Character
    Dybbuk Zhennesch
    World
    Balmung
    Main Class
    Scholar Lv 100

    I want consumables to actually matter again and status effects to exist.

    Ehhhh, I realize this may be a pipedream, but it's a bit difficult for me to explain.

    I remember being in 2.0 and there were potions!
    Ethers!
    Blinding potions you could throw at the enemy!
    Poisons!
    Eye drops for our own blindness!
    Echo Drops to cure silence!
    Golden needles to cure crippling petrification!
    Various other stuff!

    We had status effects like the above. Many that we were affected by, but a few we could inflict ourselves.
    Thaumaturge's Sleep spell!

    ..... Where's all that gone? Would it be horrendous of me to actually want consumables (aside from your generic 'stat potion' that barely even lasts a negligible 15 seconds at best) and status effects to make a come back and actually matter? Both in dungeons AND the overworld? (Please note, 'Vuln stack' does not apply here because that's its own thing IMO).

    I want a reason to use all these items again. In a weird way to me at least, FFXIV feels like.. how do I put it.
    An MMO wearing a Final Fantasy skin. But it doesn't entirely feel like an FF-game in some regards, if that makes sense?


    You used to have to worry about elemental weaknesses and such too (more than you do now). Fire I - Does 'fire aspected damage'. Okay... cool... Where does this "fire aspect" actually matter these days and does it make any tangible difference?


    I could very well just be a bit jaded and saddened, that might be it. I just wish it felt a bit more like an FF-game I suppose.
    (4)

  2. #2
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,096
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    As an Alchemist I completely agree. They haven’t done literally anything with the consumables system since the game released it outside of when they added Hyper Potions / Super Ether (which was a while ago lol). They haven’t even addressed simple things like the fact Potions/Ether share a recast timer with stat potions despite the two serving vastly different purposes.

    Like I get that they don’t want to create a situation where ‘consumables are compulsory’ and you HAVE to buy them before any encounter, but at the same time they just feel mostly useless currently unless you’re using stat potions in raids/ex
    (4)

  3. #3
    Player
    Khutulun's Avatar
    Join Date
    Jul 2024
    Location
    Gridania
    Posts
    39
    Character
    Khutulun Goro
    World
    Leviathan
    Main Class
    Gunbreaker Lv 100
    It's weird to me that status debuffs are basically locked to ARR and Blue Mage carnival challenges... and are otherwise massively underused in regular gameplay.
    (2)

  4. #4
    Player
    wildvenonat's Avatar
    Join Date
    Dec 2021
    Location
    Limsa
    Posts
    127
    Character
    Pompadora Dora
    World
    Marilith
    Main Class
    Fisher Lv 100
    Repose/Sleep is useful in a few DT dungeons, actually, and all of the status effect cures are useful in deep dungeons.

    I want the cooldowns changed so that there's no penalty to using a healing potion in high end over a stat potion, for the Blinding Potions etc to be useful in deep dungeons, and for a bit more "Healer uses Esuna" mechanics to be answerable with a status cure item.
    (0)