If someone's worried about how they're parsing in a dungeon, they have more problems than just their rotation.
If someone's worried about how they're parsing in a dungeon, they have more problems than just their rotation.
If someone wants to improve through parsing then they should go do the content that will give a more accurate picture. Dungeons have to keep in mind the variety of skill levels of the playerbase, even Expert dungeons. Something like the Extremes is going to have people more focused, who will be using food and pots, who will be trying to line up raid buffs, etc. That is going to give a much more accurate view.
Or you know, People are allowed to optimise their rotation in dungeon too for some funsies. It also the next step over doing your rotation on a random dummy.If someone wants to improve through parsing then they should go do the content that will give a more accurate picture. Dungeons have to keep in mind the variety of skill levels of the playerbase, even Expert dungeons. Something like the Extremes is going to have people more focused, who will be using food and pots, who will be trying to line up raid buffs, etc. That is going to give a much more accurate view.
Like seriously why do you care about people parsing in a dungeon? That the equivalent of complaining that some people roleplay in some FC house.
Sure, no one cares about the trash mobs and everything else between bosses but you can filter only the boss fights in fflogs and even in the rankings so it´s basically like parsing raids, only shorter(still long enough to do multiple full buffed rotations).Or you know, People are allowed to optimise their rotation in dungeon too for some funsies. It also the next step over doing your rotation on a random dummy.
Like seriously why do you care about people parsing in a dungeon? That the equivalent of complaining that some people roleplay in some FC house.
Thats why many people upload dungeon logs too, just look at the rankings and how many uploads there are daily.
Anyway, i finished a really good setup for me to calculate my dps in excel. Whenever i feel to check it again, i just have to type in the new skill damage numbers from the recorded boss video and change the time calculated for dps. To make sure it´s accuarate i also registered a comparison example from fflogs there(total damage and dps from same content with the same runtime as me) and recreated the dps result from that example with 1 or 2 formulas. That way i assured both my and the examples formulas and results are accurate.
The only thing i don´t count in my videos though is autoattack, lol(there are just too many). Here i just put an average number from my previous logs or from other players(it´s pretty much the same everwhere) with a fitting runtime.
This setup also lets me compare different own builds easily.
Last edited by Prishax; 07-17-2024 at 05:01 AM.
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