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  1. #1
    Player
    Ayan_Calvesse's Avatar
    Join Date
    Dec 2021
    Posts
    494
    Character
    Ayan Calvesse
    World
    Coeurl
    Main Class
    Reaper Lv 100

    Suggestion Add a Regen Effect to Dark Mind when used to successfully mitigate magic.

    I feel the skill is lacking honestly - I cannot think of any other tank that has a skill that will often not bother to be used.

    I mean the limitation of Dark Missionary isn't so bad because 80% of the time the raid-wide is magic damage (though admittedly every other jobs full-raid mit works on ALL AOE damage) but in singular instances Dark Mind suffers from the same issue; but the instances of use are drastically smaller and in situations like small dungeon group content the ability is wholly useless; unlike Bulwark/Camoflage/Bloodwhetting respectively - its extremely rare to encounter groups of enemies that use magic damage and in those situations the other abilities are also still functional.

    So I simply propose that Dark Knights Dark Mind provide a regen buff when the ability successfully mitigates damage - this would also be a god-send for Dark knight sustain without drinking into Dark Knight burst.

    Thoughts?
    (0)

  2. #2
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,354
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    This would never proc in dungeons outside of boss AOEs. DRK suffers in trash pack pulls and instances where the boss deals big auto attacks that arent magical. So it doesnt really address the problem.
    (1)

  3. #3
    Player
    Ayan_Calvesse's Avatar
    Join Date
    Dec 2021
    Posts
    494
    Character
    Ayan Calvesse
    World
    Coeurl
    Main Class
    Reaper Lv 100
    I disagree - my logic is that it would potentially add to gameplay for DRK as there would be instances in dungeons where a Dark might take the short term pain of a mob AOE magic attack (normally easily avoided) for a longer running regen buff. In Boss encounters it would go a long way towards leveling the playing field with other tanks sustain in boss fights for the reason you indicated.
    (0)

  4. #4
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,572
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Dark Mind already provides Rampart-level mitigation on a very short cooldown, assuming the damage type fits. In fights where it fits it is already incredibly competitive due to the short CD. In fights where it does not and in 99% of dungeons it is an issue. What it needs it NOT mitigating for 0% vs physical damage, not another benefit to mitigating magic damage where DRK does not lack. New suggestion:

    Dark Mind
    Effect: Reduces magic vulnerability by 20% and physical vulnerability by 10%.
    Duration: 10s
    (6)
    Last edited by Reinhardt_Azureheim; 07-16-2024 at 03:34 AM.