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  1. #1
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100

    Job design Identity

    to me SE provide the best of their creativity to design Viper and they somewhat succeeded in:
    1- the job feels mostly different that focus on speed with tons of OGCD
    2- Having 2 attacks that can start the combo and switching between them is genius move because of 2 swords
    3- swapping to 2.5 GCD type of weapon is great way to reduce the stress + add double weaving OGCD (even though game netcode is horrible) still somewhat enjoyable.

    let's just "imagine" if SE will rework jobs and provide identity to each job that can change how u play

    imagine some job rework and how to make it feels different and interesting to play.

    to me I have these lists:
    1- Dark knight:
    - should have hard sword swings with 3 second GCD apply slow movement while attacking to feel the impact of the swing.
    - Uses Dark magic to OGCD attacks and mitigation which is focused more around shields that can reflect attacks also.

    2- Scholar:
    - apply a system that scholar can have multiple faeries and can summon them at the same time.
    - Heal party by applying dots with fast spells.
    - dots that can weaken target attacks + defense

    3- Paladin:
    - ability to switch stances between shield / sword / magic.
    - Quick parry to boss attacks using shield.
    (3)
    Last edited by Tunda; 07-16-2024 at 01:21 AM.

  2. #2
    Player
    sharknado's Avatar
    Join Date
    Aug 2021
    Posts
    353
    Character
    Sharknado Shortcake
    World
    Alpha
    Main Class
    White Mage Lv 100
    The problem is the more you differentiate the more specific jobs will fit a given encounter and thus be desired in favor of all others. In the end "identity" can be subjective and whatever SE presents may not match what others think of a given job.

    More faeries = more auto heals?
    (0)

  3. #3
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by sharknado View Post
    The problem is the more you differentiate the more specific jobs will fit a given encounter and thus be desired in favor of all others. In the end "identity" can be subjective and whatever SE presents may not match what others think of a given job.

    More faeries = more auto heals?
    We are having very repetitive boss formula = easy to balance
    More faeries =/= auto heal

    It is like activation abilties
    (2)

  4. #4
    Player
    Sated's Avatar
    Join Date
    Oct 2011
    Location
    Ishgard
    Posts
    545
    Character
    Vari Myste
    World
    Famfrit
    Main Class
    Fisher Lv 100
    I really don't enjoy Viper so I'd prefer that it keep its playstyle as an option for people who do enjoy it, instead of being adopted by other jobs for people who don't.

    The job identities and styles already feel strong to me, enough that I have clear favorites in each role as well as jobs I avoid playing due to how differently they play.
    (0)
    Last edited by Sated; 07-16-2024 at 03:23 AM.