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  1. #1
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Nyxs View Post
    Partially yes. It sounds like if you used a macro using <t> on them it appears as unknown instead of a name and now mutes sound effects which is a good fix but we also want the message gone completely also if they say anything. Maybe the next fix can include this.
    Agreed, this is much appreciated, but only half way there.
    (0)

  2. 07-16-2024 04:13 PM
    Reason
    Nvm in patch notes

  3. #3
    Player
    IvoryHawk's Avatar
    Join Date
    May 2022
    Posts
    199
    Character
    Ivory Hawk
    World
    Omega
    Main Class
    Sage Lv 100
    Quote Originally Posted by Mawlzy View Post
    It's gratifying to see SQEX provide more options for muting and blacklisting, but for Frontline players they have actually made matters worse.

    Due to the presence of noisy commanders who feel the need to spam chat constantly, many of us used to blacklist them. This had the effect of completely removing their spam from chat. As far as I can tell, both the new mute and blacklist options broadcast that a message has been sent from a muted/blacklisted player.

    The primary issue is that the original se.x that these people insist on sticking on their spam is still broadcast. The net result is far worse than the old system.

    Could "mute" actually mean mute, such that nothing from muted players appears in chat or over sound?
    Check at the bottom of todays patch notes, it's fixed now.
    (1)

  4. #4
    Player Gunz_Zbestest's Avatar
    Join Date
    Mar 2016
    Posts
    250
    Character
    Gunz Mcbeetz
    World
    Sargatanas
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Mawlzy View Post
    I enjoy communication and collaboration in FL. However, there are some commanders who spam chat macros and sfx to the point it is a distraction. Those I prefer to mute. Since they invariably also play DRK and lead a premade, it's trivial to follow them and target their target via macro. I can then provide better support than when sfx are exploding like someone shooting a xylophone with a machine gun.
    I'll throw out a direction and a sound macro if the party needs to move to that area. I try not to spam my buttons. Even so, I recognize that some people don't like macros, either from sensory overload or that they feel they're being pushed. I just dislike the infighting.
    (1)

  5. #5
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Gunz_Zbestest View Post
    I'll throw out a direction and a sound macro if the party needs to move to that area. I try not to spam my buttons. Even so, I recognize that some people don't like macros, either from sensory overload or that they feel they're being pushed. I just dislike the infighting.
    Oh in CC it's less of a problem unless you get some goofball who is spamming chat buttons just to be disruptive. The issue in FL is there is a subset of commanders who will literally send 100+ messages with sfx via macro in a 12-minute game. The worst excess I witnessed involved a message and thus noise on an average cadence of once every 3.8 seconds. No idea why they think this is helpful. Some sort of performance art maybe.
    (2)

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