It's gratifying to see SQEX provide more options for muting and blacklisting, but for Frontline players they have actually made matters worse.
Due to the presence of noisy commanders who feel the need to spam chat constantly, many of us used to blacklist them. This had the effect of completely removing their spam from chat. As far as I can tell, both the new mute and blacklist options broadcast that a message has been sent from a muted/blacklisted player.
The primary issue is that the original se.x that these people insist on sticking on their spam is still broadcast. The net result is far worse than the old system.
Could "mute" actually mean mute, such that nothing from muted players appears in chat or over sound?