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  1. #1
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,826
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100

    New mute/blacklist options: a request

    It's gratifying to see SQEX provide more options for muting and blacklisting, but for Frontline players they have actually made matters worse.

    Due to the presence of noisy commanders who feel the need to spam chat constantly, many of us used to blacklist them. This had the effect of completely removing their spam from chat. As far as I can tell, both the new mute and blacklist options broadcast that a message has been sent from a muted/blacklisted player.

    The primary issue is that the original se.x that these people insist on sticking on their spam is still broadcast. The net result is far worse than the old system.

    Could "mute" actually mean mute, such that nothing from muted players appears in chat or over sound?
    (9)

  2. #2
    Player
    Mnemy's Avatar
    Join Date
    Jul 2024
    Posts
    83
    Character
    Fiorre Oberecht
    World
    Ramuh
    Main Class
    Dark Knight Lv 100
    Oh damn I didnt know the sound effect still plays when a muted/blacklisted character sends a message. Yeah it would be great if they remove the SFX. That shit could get annoying real fast.
    (3)

  3. #3
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,826
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Mnemy View Post
    Oh damn I didnt know the sound effect still plays when a muted/blacklisted character sends a message. Yeah it would be great if they remove the SFX. That shit could get annoying real fast.
    Could and does, yeah.
    (3)

  4. #4
    Player
    RoanValorin's Avatar
    Join Date
    May 2018
    Posts
    7
    Character
    Roan Lamond
    World
    Marilith
    Main Class
    Gunbreaker Lv 91
    I'm just curious, what are you frontlining for if you wont collaborate with someone that's trying to take direction?

    the sound effects thing does seem like an annoying oversight though.
    (7)

  5. #5
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,826
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by RoanValorin View Post
    I'm just curious, what are you frontlining for if you wont collaborate with someone that's trying to take direction?

    the sound effects thing does seem like an annoying oversight though.
    I enjoy communication and collaboration in FL. However, there are some commanders who spam chat macros and sfx to the point it is a distraction. Those I prefer to mute. Since they invariably also play DRK and lead a premade, it's trivial to follow them and target their target via macro. I can then provide better support than when sfx are exploding like someone shooting a xylophone with a machine gun.
    (3)

  6. #6
    Player
    lolnotacat's Avatar
    Join Date
    Apr 2021
    Posts
    558
    Character
    K'ayla Rhiki
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by RoanValorin View Post
    I'm just curious, what are you frontlining for if you wont collaborate with someone that's trying to take direction?
    Easy XP/Crystals
    (0)

  7. #7
    Player
    Toutatis's Avatar
    Join Date
    Dec 2021
    Posts
    981
    Character
    Marshmallow Puff
    World
    Excalibur
    Main Class
    Warrior Lv 82
    Quote Originally Posted by lolnotacat View Post
    Easy XP/Crystals
    Why do you mock others with mean and gratuitous statements when you don’t know the player? It tells more about you than them.

    First there is zero obligation to follow anyone who posts in chat and it doesn’t mean the person stays on crystals.

    While there are good commanders that make good use of macros, a few are so bad to the point that I call it sabotage and they keep spamming sounds non stop while running the group into obvious pinches that you can see coming well in advance. Also some don’t put any marker, are obviously a premade and talking to their group, they are vey hard to follow, keep spamming sounds with no useful directions and give notifications of location (if any) too late. We even got one the other day who was just running the group from crystal to crystal until a faction got angry. Also dozens and dozens of sound alarms in a single match defeats the purpose and ends up being a nuisance. Finally there are people who perform better without constant sound alarms and a chat window that fills up non stop by simply observing movements on the field.

    I pretty much always end up with Battle High 5, a decent amount of kills and very few deaths and regularly get comms. To each their own.
    (2)
    Last edited by Toutatis; 07-17-2024 at 02:24 AM.

  8. #8
    Player Nyxs's Avatar
    Join Date
    Aug 2013
    Posts
    660
    Character
    Koyuki Himekawa
    World
    Malboro
    Main Class
    Conjurer Lv 52
    Yes please! Its the same as when you mute/blacklist people who do five lines macros to say hello/goodbye with a giant cat but you still get them but nows its just “sent from ___ user”. I dont want to see them at all if thats how they choose to talk. Its not cute. Its not funny. It’s annoying and spammy. I might also start muting people with raise macro thats are longer than a few words. {Raising} <t> or something similar is all that is needed.
    (5)

  9. #9
    Player
    Rehayem's Avatar
    Join Date
    Aug 2019
    Posts
    754
    Character
    Yasu Naoya
    World
    Malboro
    Main Class
    Gunbreaker Lv 100
    Think it's been addressed in the patch notes.

    (5)

  10. #10
    Player Nyxs's Avatar
    Join Date
    Aug 2013
    Posts
    660
    Character
    Koyuki Himekawa
    World
    Malboro
    Main Class
    Conjurer Lv 52
    Quote Originally Posted by Rehayem View Post
    Think it's been addressed in the patch notes.

    Partially yes. It sounds like if you used a macro using <t> on them it appears as unknown instead of a name and now mutes sound effects which is a good fix but we also want the message gone completely also if they say anything. Maybe the next fix can include this.
    (3)
    Last edited by Nyxs; 07-16-2024 at 04:35 PM.

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