so true thank you seren
so true thank you seren
Solution 9 is one of my favorite areas in Dawntrail, and I really wish I could fly around to fully explore it.
Signed! Come on Square, you're are selling a 7.5 million bike in Solution 9 which doesn't even have higher map spéed, the least it could do is fly in that city as a perk if you don't want chocobos in the air.
Idyllshire didn't used to allow mounts either, and SE changed that
I feel like Solution 9 is just big enough that they might allow mounts again. Eulmore was in an actual city, and Radz was too cramped. Also I miss the days of Idyllshire/rhalgr's reach where you could actually sit around with mounts and see all the cool mounts people have collected, now the only time you see that is when people are waiting for world boss fates
Nah. No mounts in end-game areas. The problem in this game is that the mounts "kinda ruin" the location from people idling on their most flashy annoying mounts right where people zone-in. Let's not repeat of Ralghr's Reach.No idea where the best place to put this is, since there is no zone-specific discussion section so here goes.
Solution Nine is a big zone. Vast and open, and of course you can use Aethernets to traverse but it still leaves a lot of empty space that while extremely visually pleasing (probably some of the best I've seen in this game honestly, both thematically and quality), seems to be missing something very important - The ability to mount up.
Every time some discussion of "let us use mounts in X area" it gets ignored because these places are not supposed to be traversed with mounts. Ralghr's Reach and Mor Dhona tell us exactly why not to do this. Crowding, obstruction of NPC's, flashbanging players still doing MSQ or crafting from the summoning and unsummoning, and so forth.
If Yoshi-P really wants to make Solution 9 to continue to stand out, then they should add that 7.5m mount as the only mount that can be summoned in Solution 9, but change how it works inside so that you get on and off the mount without the mount despawning (it stays wherever you get off it and doesn't follow you until you trigger the mount.) This could then be retroactively be done with other cities where only one city-specific mount can be summoned and persist in the map.
I'm less opposed to there being the ability to have a faster mount in cities, but it tends to ruin players experiences when players just stand around where they zone in with the largest/flashiest/noisiest mount the game has.
Well, crowding quest NPCs won't be an issue anymore with the new settings to hide people near them, and they can probably do something similar to hide nearby mounted people when inside sanctuaries. Can also turn off action effects to prevent "flashbanging".Nah. No mounts in end-game areas. The problem in this game is that the mounts "kinda ruin" the location from people idling on their most flashy annoying mounts right where people zone-in. Let's not repeat of Ralghr's Reach.
Every time some discussion of "let us use mounts in X area" it gets ignored because these places are not supposed to be traversed with mounts. Ralghr's Reach and Mor Dhona tell us exactly why not to do this. Crowding, obstruction of NPC's, flashbanging players still doing MSQ or crafting from the summoning and unsummoning, and so forth.
If Yoshi-P really wants to make Solution 9 to continue to stand out, then they should add that 7.5m mount as the only mount that can be summoned in Solution 9, but change how it works inside so that you get on and off the mount without the mount despawning (it stays wherever you get off it and doesn't follow you until you trigger the mount.) This could then be retroactively be done with other cities where only one city-specific mount can be summoned and persist in the map.
I'm less opposed to there being the ability to have a faster mount in cities, but it tends to ruin players experiences when players just stand around where they zone in with the largest/flashiest/noisiest mount the game has.
Making a 7.5mil mount the ONLY option to mount inside a single city would be... unnecessary to say the least, and I hope they don't do ever do that.
As much as I'd like to fly in S9, I'd be glad to just have ground mounts enabled if it were considered problematic, but I don't really see any reason not to allow it. Especially in a zone as large as S9.
Point being, if you can buy the mount IN the city, and the city made a point of advertising that this exists, then it makes sense to be able to use just that mount in the city.
Problem comes back to allowing all the mounts inside a building. No building in the game lets you do that. The housing areas DO. Mounts and Minions take up character capacity (which is why you can't have both out.) If we allow mounts everywhere then players will demand to use flying mounts inside limsa lominsa and Uldah, when these areas were not designed to have mounts, let alone flight. Yet you can clearly see they still have the loading tunnels from 1.0, which means they likely have unresolvable out-of-bounds areas. If the developers ever restore the seamlessness of the original game, particularly when it comes to the three cities and Ishgard, then they will have to again ask why players can't use mounts in Limsa, Gridania and Ishgard when they are clearly outdoors-oriented maps while Uldah is mostly indoors.
The way i'd fix that to begin with is to just have one-mount-per-city that acts as a personal transport mount so that flight/ground movement is possible at level 1. If you buy the mount you can use it outside.
While the map is vast, it is quite empty with nothing out there save a small square with vendors that’s even smaller than the useful zones in Eulmore and Radz. When I have to go there, I just teleport, click on the Aetheryte and select Nexus. In Rhalgr's Reach and Idyllshire things like vendors, custom deliveries, scrips were further apart. The zone adjacent to Idyllshire, the Dravanian Hinterlands also does not have aetherytes and entering from Idyllshire is the fastest method.Solution Nine is a big zone. Vast and open, and of course you can use Aethernets to traverse but it still leaves a lot of empty space that while extremely visually pleasing (probably some of the best I've seen in this game honestly, both thematically and quality), seems to be missing something very important - The ability to mount up.
…
We've not had an endgame zone where we can mount up freely and "show off" (not that mounts have much value but it's still nice) our grinds since Rhalgr's Reach back in Stormblood. I understand why Eulmore and Radz would perhaps have disallowed this in terms of logistics since they are very enclosed spaces in comparison, and I understand that S9 is in fact in doors, but in terms of space it does not have this issue at all and even has flying bikes and stuff visible in the skybox. It feels like very wasted potential to not allow us to mount up again in an endgame zone. Perhaps flying wouldn't be necessary, but mounting at any speed would be very welcome..
Last edited by Toutatis; 07-17-2024 at 04:22 AM.
No thanks, I'd rather not deal with trolls in Lunar Whales everywhere nor do I want to chew up all my blacklist slots dealing with them. It's not difficult to use the aetheryte and having to walk a little makes the place feel more grand in scale.
Solution 9 could be cut by 75% of the area and still serve the exact same purpose it does now. It's absurd you can't mount in the zone. Especially with the option to completely hide players.
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