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  1. #21
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,413
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Raven2014 View Post
    Because that's not necessary an inherent problem to the healer, it's a fight design problem. The the reason our kit feels overpower because the fights often required less than what we have. Yoshi had said this is something they gonna fix this expansion, and admit they have been "too safe". So far it's 50/50.

    EX1 feels about right and make it feel the whole kit is useful.

    EX2 still go on for long stretch without any healing need unless people mess up, but then it felt more like a puzzle fight.
    EX1 is just because of our garbage gear right now, people said the same about haedalyn and the second crafted gear dropped she became a literal joke

    Whether it’s a fight design problem or a healer kit problem it’s a problem that negatively affects the healers, passing it off as a fight design problem doesn’t make it any less of a problem
    (14)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  2. #22
    Player
    Raven2014's Avatar
    Join Date
    Oct 2014
    Posts
    1,636
    Character
    Ribald Hagane
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Supersnow845 View Post
    EX1 is just because of our garbage gear right now, people said the same about haedalyn and the second crafted gear dropped she became a literal joke
    So fight become a joke once you outgear the content? That sounds like an everyone's problem, not a healer problem.


    Whether it’s a fight design problem or a healer kit problem it’s a problem that negatively affects the healers, passing it off as a fight design problem doesn’t make it any less of a problem
    But it adds important context to the problem, and open different approach to solve the problem. I personally prefer to have an extensive kit to deal with an elaborated fight, rather than having a smaller kit for more simple fights.
    (0)

  3. #23
    Player
    Mr_Gyactus's Avatar
    Join Date
    Mar 2011
    Posts
    338
    Character
    Rugiada Brightdawn
    World
    Ragnarok
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Isala View Post
    They really haven't, though. Outside of a few specific cases, the vast majority of content is still "Faceroll your 1 key until the obviously telegraphed AoE damage happens." And at that point, unless that obvious AoE damage is also tied to a mechanic, you just hit an oGDC, or maybe pop a Lily on WHM. And if it IS tied to a mechanic, it either does no extra damage if it's just a "stand in the safe spot", which requires no more healing than just the normal AoE, or a "prepare your swiftcast res" for someone who screwed it up, which still isn't any actual increased effort, because we've had 100 levels of people standing in things, and needing to be scraped off the floor.

    And where are these DPS abilities? Cause I'm not seeing them. Are these DPS abilities in the room with us? Cause man, we're still packing less DPS abilities than we had in ARR, HW, or even SB.
    Outside of an expansion?

    Lily is absolutely not enough to heal DT aoe, the usual aoe damage in DT is ~50% max HP, this means ~800 spell potency. you can reach 800 spell potency only with cure III + primary indulgence, and PI has 60 sec CD, while the aoe are more frequent.
    This means I cannot simply spam glare and use aff. rapture when I see a "less than 100%" HP bar.
    It's been a long time since I've been forced to use Cure II and not Aff. Solace.

    In ARR we had aero I , aero II, Holy nova, Stone
    In DT we have dia, Afflatus misery, Holy nova, glare, assize, sacred sight.
    (0)
    I have 10,000 needles,
    I'm not a weaver,
    and I'm not scared to use them.

  4. #24
    Player LibitIncarne's Avatar
    Join Date
    Jul 2024
    Posts
    357
    Character
    Libitina Incarne
    World
    Phantom
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Mr_Gyactus View Post
    In ARR we had aero I , aero II, Holy nova, Stone
    In DT we have dia, Afflatus misery, Holy nova, glare, assize, sacred sight.
    You also had Thunder back in ARR.

    So WHM has 1 single-target button, 1 multi-target button, an AoE, an oGCD, 3 charges of a better GCD given by a 2 minute ability that increases their damage, and a gauge-filled attack every minute.

    What about tanks? They're meant to tank damage, not focus on dealing damage. What do they have?
    - A 3step combo
    - A 2step AoE combo
    - A gauge that fills when you do your combo
    - 2 oGCD attacks
    - A 1 minute timer on a button that increases your damage and (Gives you 3 free hits of the gauge attack and boosts its damage (WAR/DRK) or Gives you a powerful button to hit (PLD/GNB/WAR))
    - (DRK/GNB) A 2 minute timer on a button that deals a ton of damage overall (And in GNB's case is a much stronger version of its typical seperate 3step combo it gets every 30 seconds)
    - (PLD/WAR) A 1 minute timer on a button that gives you a powerful attack (And is the actual 1 minute burst in PLD's case)
    - At least two buttons that directly give them health or a meaty shield that is effectively health.
    - The ability to use at least one of those buttons on another party member to heal and/or shield them.

    But they're melee jobs. What about DPS casters? What do they generally get?
    Black Mage is too unique to talk about, and more than half of its players hate the new changes to the job.
    Summoner has a total of 5 oGCDs every time it gets to cast Summon [Greater Primal], and has an entire new set of buttons to play with in each of its 3 Primal phases.
    Red Mage has a proc system for its main combo (Of 5 buttons, and each hit gives gauge) that makes it interesting to play, and a 6step combo during its burst (7 during Manafication). Plus a party buff, personal buff, 2 charges of both gap closers and creators each, and a 55 second personal buff that makes Jolt III an instantcast skill, and makes the next Aero/Thunder/Impact instantcast while giving it a guaranteed proc.
    Pictomancer, if you strip away the repainting part for a moment, has a 3step combo, 3step aoe combo (both of which give gauge), a gauge spender that allows it to cast its stronger 3step single-target or aoe combos, 2 charges of a centered aoe that grants the ability to fire a centered line aoe, a self-buff that lets it use 3 instant cast centered aoes on a third button, a 2 minute party buff, a second gauge system that lets it cast a more powerful spell as a combo ender for the 3step or save it for when it has its buffs... and a new button at level 100 that deals a ton of damage.

    Huh. That sounds like what the tanks have.

    Being a healer is boring because every other job gets new fun buttons to deal damage with and the best you get is a single button to press during your burst.
    Unlike every other job, healer's damage potential is directly affected by the competence of everyone else in the party.
    (3)

  5. #25
    Player
    Post's Avatar
    Join Date
    Oct 2015
    Posts
    481
    Character
    Larc Grumbles
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Raven2014 View Post
    So fight become a joke once you outgear the content? That sounds like an everyone's problem, not a healer problem.
    On that note, I agree (probably to a degree more than most, because I hold a maybe uncommon opinion that older content, especially pre ShB, should have even tighter ilvls syncs to better approximate the engagement required from players that our gear and potency buffs over the years lets us ignore).

    But, I think the difference between healers and other roles here is that when content is trivialized by gear, other jobs still get to employ a more interesting attack kit (and tanks can even cover for allies mistakes without costing their personal damage anything), where healers mostly only have the same few homogenous offensive actions between them. Their offensive kit is only given thought to an environment where everyone sucks and dies a lot; they're given no thought to a solo player or a party that's going through the motions on an old fight, which is one of the main places you find all players complaining about rotations: synced down, having a very simple, boring offensive kit.

    Quote Originally Posted by Mr_Gyactus View Post
    In ARR we had aero I , aero II, Holy nova, Stone
    In DT we have dia, Afflatus misery, Holy nova, glare, assize, sacred sight.
    Don't forget Fluid Aura and Cleric Stance!
    And Stone II. Yes, I know it wasn't used often past learning Stone II, but technically Stone I was its own spell that had its own effect: Heavy. And this effect made it useful for solo play sometimes and even in groups (t5 Dreadknights, various other non-raid boss adds).
    (3)
    Last edited by Post; 07-16-2024 at 02:03 AM.

  6. #26
    Player Isala's Avatar
    Join Date
    Jun 2014
    Posts
    866
    Character
    Isala Zuntrios
    World
    Adamantoise
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Mr_Gyactus View Post
    Outside of an expansion?

    Lily is absolutely not enough to heal DT aoe, the usual aoe damage in DT is ~50% max HP, this means ~800 spell potency. you can reach 800 spell potency only with cure III + primary indulgence, and PI has 60 sec CD, while the aoe are more frequent.
    This means I cannot simply spam glare and use aff. rapture when I see a "less than 100%" HP bar.
    It's been a long time since I've been forced to use Cure II and not Aff. Solace.

    In ARR we had aero I , aero II, Holy nova, Stone
    In DT we have dia, Afflatus misery, Holy nova, glare, assize, sacred sight.
    I'm assuming you haven't hit 100 yet, so you wouldn't have access to our 2 minute barrier, but even without that, you're missing proper CD rotation with "PI is a 60 second CD." Because you can rotate the Lily with PI, Assize, Asylum, or even your 2 minute CD to just instantly fill bars. You will always have something to top people off, outside of mistakes, and even then, a Thin Air Medica 3, will give you a nice cushion for the couple people who ate something. Also, while a 3 minute DC, our Lilybell is extremely powerful at topping people off for multihits, or can be triggered manually for a massive burst.

    And as others have posted, you're missing the cross class skills we used to have access to, as well as Fluid Aura.
    (0)

  7. #27
    Player
    aiqa's Avatar
    Join Date
    Jul 2019
    Posts
    331
    Character
    Eleasaid Seraqa
    World
    Zodiark
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Raven2014 View Post
    So fight become a joke once you outgear the content? That sounds like an everyone's problem, not a healer problem.
    Healers are far more vulnerable to that problem due to a combination of limits to heal requirements and the trinity inbalance in FF. With greater unique qualities per role (meaning: healers have relatively better heals, tanks relatively better mitigation, and dps jobs relatively higher damage), you are allowed a bigger variaty in itemlevel before roles become obsolete. Trinity balance is one of the issues brought up a lot in the healerstrike thread.
    (6)
    Last edited by aiqa; 07-16-2024 at 02:32 AM.

  8. #28
    Player
    PaulH's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    231
    Character
    Dru Hutton
    World
    Odin
    Main Class
    Scholar Lv 100
    I would happily like a very dps orientated healer, sure I wont get but I would love to see it nevertheless. Maybe if my scholar got some tanking abilities so that WAR could heal more I think this would work as my carbuncle could be used to generate emnity. So lets make WAR even more healer and every time they hit with axe it heals and in the mean time I can tank with my scholar skills.

    I totally get the healer strike and why people feel like they do but I am still healing but in love with reaper/picto
    (1)
    Last edited by PaulH; 07-18-2024 at 02:20 AM.

  9. #29
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,842
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Naychan View Post
    To replace healers would be my guess. Once all dps have a AOE heal with regen, SE can fulfill their life long dream of balancing healers. Don't need healer balance if you don't need healers.
    if thats where they are going thats fine.. but TELL US.

    its their game, their choices, so I would be okay with that. but its very slimey to lead people on thinking that there is a healer job when they are getting rid of it, which in all honest, seems to be the case.
    (1)
    #FFXIVHEALERSTRIKE

  10. #30
    Player
    Teno's Avatar
    Join Date
    Jul 2014
    Posts
    858
    Character
    Teno Gestalt
    World
    Moogle
    Main Class
    Sage Lv 100
    Quote Originally Posted by DaKitten View Post
    So I had a couple of questions revolving around the FFXIV Healer Strike thing I saw, what was it all about? What do healers really want?

    I mean I mained SGE through EW and ended up really liking it but admittedly it is a unique healer from what I have seen, is there something wrong with the other healers I am missing?
    What's unique about it really, especially next to other healers? And what are you spamming 95% of the time? This should give you some clues.

    It's about engagement and not strictly catering to the lowest common denominator for this role in particular.
    (2)

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