Quote Originally Posted by Voidmage View Post
the different tribes too squeeky clean
Yeah, this really bothered me as well. Peace, harmony, and the power of friendship is nice and all but it's also pretty boring in a game.

I'm more than fine with doing some ARR-like world building with the different tribes while exploring a completely new continent, but when you compare the tribes in Tural to those in Eorzea it's pretty much night and day. In Tural everyone just gets along and is very understanding of each other, and when they disagree with each other they still trade with each other and don't come to blows. Then look at Eorzea and the state of the Sylphs, the invading Sahagin, and even the racism towards duskwight Elezen and it's all just way more interesting.

It also hurts the gameplay because it makes the first half of the MSQ just a bunch of talking about each others rich cultures and being very understanding and impressed about them instead of fighting interesting threats. And if you do fight (mostly during Fates and side-quests) it's mostly just against wildlife because everyone else gets along and loves peace too much. Again, compare it to ARR and you'll see there's way more actual gameplay that has you fighting. And not just against wildlife but also against interesting enemies/tribes like the Ixal, Kobolds, and Amaljaa.