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  1. #1
    Player
    Raven2014's Avatar
    Join Date
    Oct 2014
    Posts
    1,636
    Character
    Ribald Hagane
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by 1313 View Post
    and environmental designs that make us to take the long way around to force us to take x amount of time to finish the msq.
    HanuHanu quest line:

    - Start out on West end of the map, ran 2/3 the way to the East to meet Wuk Evu.
    - Back to the village on the West.
    - Do some stuff, ran 2/3 the way to the East to meet Wuk Evu again.
    - Back to the village on the West.
    - Do some stuff, run all the way to the East end of the map (the effigy altar).
    - Back to the village
    - 2nd Atherial current quest have you run always from the village to the Altar ... again.

    EarthenShire quest line:

    - Start from the East end of the map. Ran all the way across to the West end of the map.
    - Do some stuffs at the village, get ready to leave the zone at the West end of the map.
    - Shit happen, now double all the way back to East end of the map.
    - Do some stuffs like see you track back 1/2 of the map to the West.
    - Go back to the East end, quest conclude.
    - Need to go to the West end again to leave the map (but thanksfully there is an Aetheryte at Eathernshire).

    Yok Huy quest line:

    - Start from the East end of the map.
    - Ran all the way across the map to the West end to unlock the lvl93 dungeon.
    - Restart from the East end again.
    - Ran all the way across the map to the West end to unlock the lvl93 trial (WTF).

    Xbraal's quest line: (the least offensive one)

    - Start from the West end of the map.
    - Run 2/3 of the way to the East.
    - Start back at the village.
    - Now go all the way to East side again to get to the Mamook area.

    Mamook's quest line:

    - Start from the East end of the map.
    - Run all the way to the West end for a cutsceen.
    - Start back from the East end again.
    - Ran to the middle and run around a bit.
    - Start back from the East end again.
    - Run all the way to the West one more time for the lvl95 dungeon.


    Like ... the whole running from one end to another end is par for the course so that's not suprising. But the amount of double back tracking in DT is insane. Between that and the excessive amount of unnecessary cutsceen, if someone can convince me it's not padding, they can also sell me a bridge.
    (5)

  2. #2
    Player 1313's Avatar
    Join Date
    Apr 2024
    Posts
    347
    Character
    Payne Leonhart
    World
    Jenova
    Main Class
    White Mage Lv 100
    They're intent on wasting our time over creating quality gameplay. We gotta speak up bout this. While there's a high standard for quality in some areas, in certain other areas quality doesn't even matter to them. like msq. The dungeons and trials are fine but everything in between is unenjoyable from a gameplay perspective. It doesn't matter how pretty the scenery is, it doesn't matter how good the music is, the nostalgia from the older title references doesn't matter, nothing matters if the gameplay is boring, it makes a bad game. SHB msq was awful because they dressed up the very poorly delivered msq story and gameplay with glams, music, gwibs, and decent combat related content. They really ought to be more thoughtful in regards to msq in a story oriented game.
    (3)

  3. #3
    Player
    Zakuyia's Avatar
    Join Date
    Apr 2022
    Location
    Gridania
    Posts
    597
    Character
    Zakuyia Shizyuie
    World
    Zalera
    Main Class
    Dancer Lv 100
    Quote Originally Posted by 1313 View Post
    They're intent on wasting our time over creating quality gameplay. We gotta speak up bout this. While there's a high standard for quality in some areas, in certain other areas quality doesn't even matter to them. like msq. The dungeons and trials are fine but everything in between is unenjoyable from a gameplay perspective. It doesn't matter how pretty the scenery is, it doesn't matter how good the music is, the nostalgia from the older title references doesn't matter, nothing matters if the gameplay is boring, it makes a bad game. SHB msq was awful because they dressed up the very poorly delivered msq story and gameplay with glams, music, gwibs, and decent combat related content. They really ought to be more thoughtful in regards to msq in a story oriented game.
    Post shb or main story cause shb is regarded well. That was probably one of if not the most risky ff bedn in term of experimenting with story. Valuthry, sin eaters, the primordial light...yeah you cappin.

    Its ok to say you hate something but cite your source shb is beloved by user base and when compared to DT we are seeing night an day
    (0)


    You open the door theres nothing in sight. You close the door wondering whats in sight. But lets be honest its probably gonna just let you down.

  4. #4
    Player 1313's Avatar
    Join Date
    Apr 2024
    Posts
    347
    Character
    Payne Leonhart
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Zakuyia View Post
    Post shb or main story cause shb is regarded well. That was probably one of if not the most risky ff bedn in term of experimenting with story. Valuthry, sin eaters, the primordial light...yeah you cappin.

    Its ok to say you hate something but cite your source shb is beloved by user base and when compared to DT we are seeing night an day
    I'm only sharing my personal opinion which is shared by a large number of people, but those types of people aren't the type to provide feedback, there's no source to cite. I was talking about SHB main story being poorly delivered. Like, it's way too slow paced, too much running around, too many crying npc's everywhere that require us to fix their problems before they help us prevent their murder, it was just a really dragged out, boring, and frustrating experience. Can't even call it gameplay, it's just a waste of time. The content in shb was good, the story/quest design was bad. I didn't find the story all that interesting, due to the pacing and delivery, until around the grand cosmos in the post story.

    As for DT, everyone is throwing a huge temper tantrum already when the story isn't even done being told. Dawntrail started out strong til 95, then the plot twist outta nowhere and extreme shift from magic fantasy mmo to sci-fi futuristic anime mash up kinda hurt the delivery of the story, but overall the Dawntrail main story is far better than SHB. The super long and frequent scenes cause a massive disconnect for players since they aren't engaged, they're bored. I get it. I don't feel like i want to bother leveling all my jobs to max anymore, like i always do in each expansion, several times over. Already feels like there's nothing to do now that msq is done, which sucks. However, I think the players are overreacting , mixed with a bit of "monkey see, monkey do", leading more players to come here and parrot what other people say for the sake of having social interaction and attention.

    As for the reasoning behind why the game is the way that it is, is very clear to see. They're attempting to bring in younger players. More subs. So they make a childish theme song, make it look really pretty and colorful, over enforce bans on people who swear or stand up for anything at all, and paint a big false image of the community and company as a whole. This is what happens when a game company sells out to take a gamble on luring in more subs. More people, more problems... that is, if they even succeed. They might just destroy the entire Final Fantasy franchise if they can't remember to stay true to themselves as they grow and move forward.
    (0)