With the release of Dawntrail, Yoshi-P and the team noted hiring outside consultants to ensure that in regards to MSQ, cultures, places and practices were researched and displayed in more positive ways than they were prior to its launch, most notably Stormblood. I believe it's a good step forward for the community as, regardless of how someone might personally feel about MSQ, the care put into the environment and lorebuilding of Dawntrail for the cultures and peoples it entails is plain.
I wish I could say the same for the combat.
While fun and engaging mechanically at every level, the arbitrary use of flashing visual effects in currently released content makes it so that some players are unable to fully enjoy the content provided, and in some cases engage with the content at all. This was also an issue with P12 Normal and Savage's "Superchain Flashbangs". Over the longer periods of time that it takes to learn and progress, photosensitive players and players with certain disabilities are unable to enjoy the difficulty of fights as the developers intend because of the extra, oftentimes unnecessary, visual stress. If the team can hire cultural consultants to ensure players of certain cultures are accurately represented, I do not see why they cannot hire medical consultants to ensure that mechanical effects are safe for as many players as possible.
I understand that for those who do not suffer from disabilities that affect processing, these effects are part of what makes fights interesting and fun. That's why I believe it should be toggleable, the way party effects are. As an example, EX1's Mountain Fire. It is the consistent fast-paced flames erupting from each tankbuster that disabled players are struggling with most from discussions I have seen. A lightly-tinted, static conal marker on the ground to mark the unsafe area as the attack occurs would serve the same visual purpose for players who need that, while players who do not can still enjoy the cool fiery flames.
Despite what the team and others here may think, if done correctly and with care, this will not detract from the beauty and experiences of players who need these kinds of accommodations vs. players who do not. These accommodations are not "simplifying the game" mechanically, and that is not what we are asking for - if a fight is engaging because of its visual bloat and not because of its mechanics, it is not good fight design. The team talks about how important it is that players maintain good health while playing, but it's hard to do that when even MSQ is now putting disabled players at risk.
Though I know not to expect a full retroactive overhaul of current/older content to accompany this, I do believe these accommodations can be made possible with content going forward, and I truly hope it will be considered.