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  1. #21
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    I'll personally start crying when 7.05.
    Atm DPS doesn't matter. Ex trial dps check are so low, DPS could do 20% less damage and we'd still beat the enrage with 5-10 death.
    (0)

  2. #22
    Player
    xbahax92's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    1,098
    Character
    Flan Vongola
    World
    Raiden
    Main Class
    Warrior Lv 90
    I am kinda disappointed not to see any mention of MCH in the 7.01 patch notes. And I doubt there will be any in 7.05 either.
    (1)
    Last edited by xbahax92; 07-17-2024 at 11:52 AM.

  3. #23
    Player
    Corwin_Sunchaser's Avatar
    Join Date
    Jul 2024
    Posts
    30
    Character
    Corwin Sunchaser
    World
    Louisoix
    Main Class
    Machinist Lv 100
    At the moment the DPS problem of the machinist is at "high" level only. It is a good performin job when played badly (compared to other jobs) and recover better than other from death. But if you play it well and don't die, it doesn't reward you with a higher dps potential unlike ALL other jobs.
    If I do a quick comparison with MNK on fflogs, 1 percentile parses rdps are similar, 50% parse rdps as well but 75% parse rdps MNK is higher than MCH and max parse rdps is 10% above!

    Also, are we the ONLY job without a movement skill?
    (1)

  4. #24
    Player
    xbahax92's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    1,098
    Character
    Flan Vongola
    World
    Raiden
    Main Class
    Warrior Lv 90
    At this point they could delete phys ranges and it wouldnt even matter. Melees are the new ranges, now with the huge hit boxes and mages can throw buffs, shields and heals frequently, while hitting big numbers. Yoshidaaaa do something please!
    (1)

  5. #25
    Player
    SueTheCake's Avatar
    Join Date
    Jul 2024
    Location
    Limsa Lominsa
    Posts
    2
    Character
    Ana Issek
    World
    Goblin
    Main Class
    Machinist Lv 100
    I think Machinist has been on a backslide since 5.0, which is really unfortunate.

    When Heavensward was teased, I mained BLM - and I was taken with Machinist as a class, aesthetically, so much so that I leveled it from 30 to 50 on Heavensward's launch day so I could start the MSQ as my new main and ever since then it has been my primary role. I truly think the removal of gauss barrel and ammunition robbed the class of its identity and laid the foundation for where it is today.

    If they had let Bard remain as the instant DPS but left the casting bar toggling and ammunition in it would have been a foundation to justify giving Machinist a DPS boost similar to Summoner or Red Mage who benefit from being casters, though they are taxed for their raising abilities. But they didn't. and it has been painful and disappointing watching my favorite class slip down. I really think Machinist is Square Enix's red-headed stepchild.

    Flamethrower is a key example of this. Why does this ability exist? It has remain unchanged since they pulled the heat generation off of it and it has dipped into irrelevance. What was once a capstone spell is now borderline useless. Full Metal Machinist is a visually interesting spell but it's nothing very different; the class has changed very little and it is consistently being outperformed by even Bard at the higher percentiles.

    I have seen Extreme trial PFs eschew Machinist from the ranged DPS slot, leaving only Bard or Dancer as options. I remember this happening before, as well, I think during Shadowbringers. Either Machinist needs to be a selfish DPS and be given a bump to compensate for that or they need to reinforce its utility and bring back Rend Mind, Promotion's mechanics in some other capacity similar to Bard's songs, hell, give me Heartbreak or Lead Shot again.

    Reload and Quick Reload's animations were great. Grenado shot as an AoE combo, something. So much of the class' identity in Heavensward was thrown away.
    (0)

  6. #26
    Player
    Darkpaw's Avatar
    Join Date
    Apr 2018
    Location
    Ul Dah
    Posts
    470
    Character
    Akio Foxx
    World
    Siren
    Main Class
    Machinist Lv 100
    Quote Originally Posted by SueTheCake View Post
    I think Machinist has been on a backslide since 5.0, which is really unfortunate.

    When Heavensward was teased, I mained BLM - and I was taken with Machinist as a class, aesthetically, so much so that I leveled it from 30 to 50 on Heavensward's launch day so I could start the MSQ as my new main and ever since then it has been my primary role. I truly think the removal of gauss barrel and ammunition robbed the class of its identity and laid the foundation for where it is today.

    If they had let Bard remain as the instant DPS but left the casting bar toggling and ammunition in it would have been a foundation to justify giving Machinist a DPS boost similar to Summoner or Red Mage who benefit from being casters, though they are taxed for their raising abilities. But they didn't. and it has been painful and disappointing watching my favorite class slip down. I really think Machinist is Square Enix's red-headed stepchild.

    Flamethrower is a key example of this. Why does this ability exist? It has remain unchanged since they pulled the heat generation off of it and it has dipped into irrelevance. What was once a capstone spell is now borderline useless. Full Metal Machinist is a visually interesting spell but it's nothing very different; the class has changed very little and it is consistently being outperformed by even Bard at the higher percentiles.

    I have seen Extreme trial PFs eschew Machinist from the ranged DPS slot, leaving only Bard or Dancer as options. I remember this happening before, as well, I think during Shadowbringers. Either Machinist needs to be a selfish DPS and be given a bump to compensate for that or they need to reinforce its utility and bring back Rend Mind, Promotion's mechanics in some other capacity similar to Bard's songs, hell, give me Heartbreak or Lead Shot again.

    Reload and Quick Reload's animations were great. Grenado shot as an AoE combo, something. So much of the class' identity in Heavensward was thrown away.
    You're thinking of Stormblood when we were so bloody ping gated that raids and ex pf's would exclude us because 80% of the community couldn't perform the optimal rotation and because we had to wait for the perfect tick on flamethrower we would either make or break our rotation entirely and in turn make or break our damage... other than that.. I agree with everything you said.
    (1)

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