I'll personally start crying when 7.05.
Atm DPS doesn't matter. Ex trial dps check are so low, DPS could do 20% less damage and we'd still beat the enrage with 5-10 death.
I'll personally start crying when 7.05.
Atm DPS doesn't matter. Ex trial dps check are so low, DPS could do 20% less damage and we'd still beat the enrage with 5-10 death.
I am kinda disappointed not to see any mention of MCH in the 7.01 patch notes. And I doubt there will be any in 7.05 either.
Last edited by xbahax92; 07-17-2024 at 11:52 AM.
At the moment the DPS problem of the machinist is at "high" level only. It is a good performin job when played badly (compared to other jobs) and recover better than other from death. But if you play it well and don't die, it doesn't reward you with a higher dps potential unlike ALL other jobs.
If I do a quick comparison with MNK on fflogs, 1 percentile parses rdps are similar, 50% parse rdps as well but 75% parse rdps MNK is higher than MCH and max parse rdps is 10% above!
Also, are we the ONLY job without a movement skill?
At this point they could delete phys ranges and it wouldnt even matter. Melees are the new ranges, now with the huge hit boxes and mages can throw buffs, shields and heals frequently, while hitting big numbers. Yoshidaaaa do something please!
I think Machinist has been on a backslide since 5.0, which is really unfortunate.
When Heavensward was teased, I mained BLM - and I was taken with Machinist as a class, aesthetically, so much so that I leveled it from 30 to 50 on Heavensward's launch day so I could start the MSQ as my new main and ever since then it has been my primary role. I truly think the removal of gauss barrel and ammunition robbed the class of its identity and laid the foundation for where it is today.
If they had let Bard remain as the instant DPS but left the casting bar toggling and ammunition in it would have been a foundation to justify giving Machinist a DPS boost similar to Summoner or Red Mage who benefit from being casters, though they are taxed for their raising abilities. But they didn't. and it has been painful and disappointing watching my favorite class slip down. I really think Machinist is Square Enix's red-headed stepchild.
Flamethrower is a key example of this. Why does this ability exist? It has remain unchanged since they pulled the heat generation off of it and it has dipped into irrelevance. What was once a capstone spell is now borderline useless. Full Metal Machinist is a visually interesting spell but it's nothing very different; the class has changed very little and it is consistently being outperformed by even Bard at the higher percentiles.
I have seen Extreme trial PFs eschew Machinist from the ranged DPS slot, leaving only Bard or Dancer as options. I remember this happening before, as well, I think during Shadowbringers. Either Machinist needs to be a selfish DPS and be given a bump to compensate for that or they need to reinforce its utility and bring back Rend Mind, Promotion's mechanics in some other capacity similar to Bard's songs, hell, give me Heartbreak or Lead Shot again.
Reload and Quick Reload's animations were great. Grenado shot as an AoE combo, something. So much of the class' identity in Heavensward was thrown away.
You're thinking of Stormblood when we were so bloody ping gated that raids and ex pf's would exclude us because 80% of the community couldn't perform the optimal rotation and because we had to wait for the perfect tick on flamethrower we would either make or break our rotation entirely and in turn make or break our damage... other than that.. I agree with everything you said.I think Machinist has been on a backslide since 5.0, which is really unfortunate.
When Heavensward was teased, I mained BLM - and I was taken with Machinist as a class, aesthetically, so much so that I leveled it from 30 to 50 on Heavensward's launch day so I could start the MSQ as my new main and ever since then it has been my primary role. I truly think the removal of gauss barrel and ammunition robbed the class of its identity and laid the foundation for where it is today.
If they had let Bard remain as the instant DPS but left the casting bar toggling and ammunition in it would have been a foundation to justify giving Machinist a DPS boost similar to Summoner or Red Mage who benefit from being casters, though they are taxed for their raising abilities. But they didn't. and it has been painful and disappointing watching my favorite class slip down. I really think Machinist is Square Enix's red-headed stepchild.
Flamethrower is a key example of this. Why does this ability exist? It has remain unchanged since they pulled the heat generation off of it and it has dipped into irrelevance. What was once a capstone spell is now borderline useless. Full Metal Machinist is a visually interesting spell but it's nothing very different; the class has changed very little and it is consistently being outperformed by even Bard at the higher percentiles.
I have seen Extreme trial PFs eschew Machinist from the ranged DPS slot, leaving only Bard or Dancer as options. I remember this happening before, as well, I think during Shadowbringers. Either Machinist needs to be a selfish DPS and be given a bump to compensate for that or they need to reinforce its utility and bring back Rend Mind, Promotion's mechanics in some other capacity similar to Bard's songs, hell, give me Heartbreak or Lead Shot again.
Reload and Quick Reload's animations were great. Grenado shot as an AoE combo, something. So much of the class' identity in Heavensward was thrown away.
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