

You speak as if having more glam options available at any point in time is a bad thing. Even if you only include things that would be incredibly laborious to re-obtain, that's the majority of your glam storage gone.You speak as if anyone needs to have every single weapon from every single trial. Nobody does. And anything farther back than the current and one expansion previous is easily reacquired in just a few minutes when people actually want to use them and not hoard them, which is why my suggestion only bothers with totems for the current expansion and one expansion previous.

Craft mats rarely get any cheaper, so I don't know what you mean unless you talk about 2 xPacs ago, and even then, that's not true for all items, right now you can sell mats from SHB that went up in price 10x in the last month because you need them for new recipes.
Sure they will get cheaper, in about a year when no one plays, but right now when crafting is on and master recipes are coming soon, no, they will only go up.
You can't craft most dyes, so ya, save them.
Materia is the one resource that you need from pretty much all xPacs if you want to overmeld. It always goes up in price. I have at least three pages of it in one retainer, use them regularly, and add and remove new stuff all the time.
You cant buy most good baits from vendors, you need to buy them with scrips, which you need to buy ahead of time or you will run into the limit, I really don't know what you are talking about.
I don't have any fish, don't know where you brought that from?
Also, you really think 800 spots in the glamour dresser is a lot? what? I'm not even that much into to glamour and I know it's nothing, people run out of space there all the time.
If WOW, a game I consider inferior by a lot of metrics figured out a way to make the "glamour dresser" they have infinite, so does ffxiv can.
In any case, the fact that they decided to monetize extra inventory space proves that they know people need it, and because they monetize it they have more reason to give you items instead of currency like this post suggests, which is why currency is rarely used for stuff that can be currency.
For example, just doing boza and collecting fragments and field notes can take a page in your inventory.
Last edited by DaveFishnomer; 07-15-2024 at 07:14 PM.


I dunno, I've been here since the beginning and there really isn't anything you NEED to carry.
The only time I've had inventory issues has ever been because I wanted to keep surplus crafting supplies and every gear drop I get. In reality, all we need to do is learn to better manage what we have. Most of your active armor can fit into your armory bag.
So, what else are you carrying?
Outfits? That's kinda fair, but most of that can fit in your glamour dresser unless you're extreme.
I think it is too easy to dismiss people whose experience does run into this problem as extreme. Because so many of us would want to be able to collect one of everything -- especially that if you've ever owned a piece of gear, you should be able to unlock its appearance for glam purposes forever without hitting an artificial glam dresser capacity limit at a few hundred items in a game that has thousands.
And while an armory of 450 spaces and a glamour dresser with 800 sounds like a lot, if you want to keep things around as a portfolio of options for future glams, it is a joke. It totals to 1250 gear pieces you can hope to keep around. Just the base Dawntrail expansion alone has added 1277 new pieces of gear, so even if you discarded everything you already had from ARR through EW, you do not have enough storage capacity to collect them all. And that is before any of the raid gear or master recipe craftables for the 7.x series have even been released.
And that is just talking about why people might want more space to not have to discard gear items.
For crafters, having to discard crafting materials that you know you will be collecting again in a few days is just annoying, more so if they are things that drop from fights instead of mining/botany nodes because getting those again costs more time and has some randomness to it.
As for fish, while most people do not go around carrying mountains of fish, the fact that the player-run Eorzean Aquarium with one specimen of every fish in the game exists proves that people like the concept of being able to create complete collections.
You make quite clear that your style of play is to only ever keep the best item you have for a slot, and to not care about forming collections of anything, but you can't just tell the whole player base that everyone should stop complaining because if only they were all like you, they wouldn't have the problems they are pointing out.
A big problem with dedicated inventory spaces is that, allegedly, they are just as demanding as full inventory spaces, so they just give more inventory when they can. Part of why items are so intensive in this game is there are so many qualities of them the game is constantly tracking (ex: Glamour dresser slots are kinda sorta still real inventory because they need to track things like dyes and the maker of the item), and especially held items are problematic because they actually cause your character's data to balloon quite a lot which affects your ability to transfer zones.
That said, I can't imagine there would be no way to convert some things into 'pseduo inventory,' or things can be done to just reduce the amount of clutter for systems that don't benefit from clutter.
Like for example, instead of having each individual bait be an item, perhaps they could just create 'bait grades and targets' so that instead of having some odd 10 baits per expansion we have 3, and higher quality bait can work on old content so we can ditch older stuff, sorta like dark matter. For some systems (crafting, crystals) clutter and inconvenience is part of the value proposition dedicated crafters bring to earn their gil, but that isn't the case for fishing. Bait as a system mostly functions as a gil sink, a way for crafters or gatherers to make money on lures or baits not easily obtainable on vendors, and to let you target certain fish. You don't actually need a ton of baits to make that work.
For glamour, I can't imagine a 'collection' system where you give up the right to do things like retain dyes in exchange for being able to re-create glamours of items you have in 'deep storage' would be as bad as inventory unless the rear end of XIV is truly a next level of hell of spaghetti code, because that is just a lookup list to see if the character ever owned the item (perhaps limited by requiring the player to talk to an NPC to update the list). That said, XIV's back end is from all accounts truly a horrible cursed thing, so it may legitimately be impossible. That said, they are also pretty opinionated about a lot of aspects of glamour for non-technical reasons, so another possibility is they just don't want you to be able to easily collect everything for some reason or another. We can only speculate because things that might be easy in other enviroments could range anywhere from 'easy' to 'literally impossible' due to the extreme level of technical debt XIV is working under.
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