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  1. #1
    Player
    GypsySunrise's Avatar
    Join Date
    Jul 2024
    Posts
    1
    Character
    Ny Vakri
    World
    Mateus
    Main Class
    Miner Lv 100

    QoL Suggestion: Currency Ideas

    As I continue through Dawntrail, I am dealing with massive inventory bloat. I know a couple of these ideas have been previously suggested, but I am adding a few more:

    Currency Ideas as follows:
    • Turn Extreme tokens into a currency like beast tribes.
    People will rerun these Trials and let's face it as newer content appears many of us will hoard our tokens for when they start releasing shiny weapons of the corresponding Trial. These can bloat our inventory. I don't see why we cant just have them in the currency tab.

    Yes, the argument can be made that some of them are older content and not many people run these trials and therefore would not need to make them into currency. Which is fair statement, but how many of us still have unused tokens from beast tribes? This would open up at over 20+ bag slats

    • Special Bag solely for fish and bait
    All of these bloody fish. My lord are they picky and as such a lot of bait is needed. It would be nice to have a special bag just for the bait and what we catch, not to mention can we have the option for "Mass Fish Desynth" button would be amazing.
    • Turn Dyes into Tokens or make a special bag/public retainer for them.
    There are sooooo many dyes. They need their own space. While I think it would be simpler to see them as a "token" that would be a huge dialog box for the dye channel alone, so at the very least a bag just for the dyes.
    • Make maps "Stackable"
    This gets very annoying when holding map farms and being only able to carry 3 maps at a time: 1 in saddlebag, one in inventory and 1 opened, gets old when we have to teleport back and forth to grab more, then transferring them to a bag and or opening them.

    The Moogle treasure maps can be stackable so why can't the same be done for the normal ones?
    (3)

  2. #2
    Player
    Selvokaz's Avatar
    Join Date
    Aug 2015
    Location
    Limsa Lominsa
    Posts
    310
    Character
    Reiya Rahamos
    World
    Ultros
    Main Class
    Astrologian Lv 100
    the problem i see with this is that they usually only release the better looking versions of the weapons the boss drop as craftable equipment.
    (0)

  3. #3
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    1) Totems
    Ex Totems etc into a single currency- I agree for older expansions in a similar way that tomestones get folded into Poetics. By the time we're level 100, nobody's actually going to be killing Ravana EX 50 or whatever times for that mount.

    2) Bait bag/Dye Bag
    Wish Granted: You have the chocobo saddlebag. That's why it exists, to give you space to stuff away whatever you want to hoard.

    Speaking of hoarding, why do you even keep so many dyes?
    The whole "public retainer" exists; it's the merchant NPC. Now, if they made it so you could just -craft- every single dye common, AND have every single common dye purchasable (Common being the NPC and currently craftable ones, not beast tribe or the special metallic ones)

    Same with fish; just buy the bait you want to use that session. You never need to keep bait for later. Just like real life

    3) Treasure Maps

    I mean I get why it is the way it is to prevent you from doing like 100 maps at once and flooding the market with drops, or inflating the price of maps buy buying so many. It slows it down...but it seems kinda unnecessary.
    (2)
    Last edited by kaynide; 07-14-2024 at 11:43 AM.

  4. #4
    Player
    BigCheez's Avatar
    Join Date
    Oct 2021
    Location
    Ul'Dah
    Posts
    732
    Character
    Cheez Whiz
    World
    Twintania
    Main Class
    Paladin Lv 100
    Then how would they sell you retainers in the cash shop?
    (0)

  5. #5
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,162
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by GypsySunrise View Post
    Turn Extreme tokens into a currency like beast tribes.
    People will rerun these Trials and let's face it as newer content appears many of us will hoard our tokens for when they start releasing shiny weapons of the corresponding Trial. These can bloat our inventory. I don't see why we cant just have them in the currency tab.
    Putting all those totems in Currency would be a massive waste of space in the currency table as those currencies are not something the vast majority of people will ever spend. Even those who do spend them will quickly run out of things to spend them on, since you only need, at the worst case most, 10 totems per weapon and 99 for a mount, which means in the end everyone reaches 0 need for any further totems. Permanently storing such temporarily needed items in Currency would be a bad decision.

    However, a few years ago I did describe a scheme of cycling out older totems in a poetics-like way (note this was written pre-EW; advance everything I had previously written by two expansions):
    Quote Originally Posted by Rongway View Post
    There are too many raid tokens and ex totems to just move them all over to the Currency tab. In their current state, they add no additional storage requirements to the character database because they are just items. If they were moved to the Currency tab the size of character data would increase quite a bit. If they want to add them to the Currency tab they're going to have to reduce the number of tokens and give older expansions' tokens the Poetics treatment. I described such an implementation a couple years ago in the UI forum:

    Quote Originally Posted by Rongway View Post
    This would be a sensible change if totems were not effectively one-and-done currencies. But they don't have enough longevity to warrant a place in the permanent currency structures. The beast tribe currencies aren't really worth the data either, I think, but at least some of those are used on things like dyes.

    It might be okay to currency just the totems for the current expansion's trials, but then they'd have to decide if they should be converted back to items or into something like a general all-old-trials currency when the next expansion comes out.

    If we converted all the old beast tribes to an all-beast-tribe currency then we could have space in the currency structure to have all of the current expansion's beast tribes and current extreme trials. Just check for the appropriate reputation level for a given tribe vendor before allowing someone to spend universal beast currency at that vendor. As the beast tribes are entirely personal activities, this would not have a notable effect on beast tribe activities within the community. The worst thing that could happen would be that someone would be able to buy 4 times as much of one specific tribe's dye daily as they could now, but I mean if someone really wants that much of one specific dye for their glamour let them buy it.

    Unfortunately, the effect a universal old-extreme currency would have an on the extreme trials that people run would be measurably larger; namely, people would spam HW extremes for currency to spend on the most recent old expansion trials. I'm personally not too torn up about this, as by the next expansion those mounts aren't super exclusive anymore anyway. However, I'd bet the devs would disagree because they want people to continue to have a reason to run all the extremes instead of just the HW ones. Of course, ARR trials don't currently drop totems, and HW trials might as well not drop any if they're going to continue to be easy after the stat squish. So maybe something like this would work with minimal objections:
    1. Convert all ARR, HW, SB, ShB beast tribe currencies to a universal beast tribe currency. Require people to have a certain reputation with a tribe before they can spend universal currency on that tribe's items.
    2. Remove totems from ARR, HW, and SB entirely, as they should be easy enough to farm for outright mount drops at cap.
    3. Convert ShB totems to a ShB-wide extreme currency. Require someone to have completed a particular trial once before you can buy items from that trial using the extreme currency.
    4. Make EW totems and beast tribe tokens individual specific currencies.
    5. When 7.0 comes out, convert EW extreme currencies into a single EW-extreme currency and convert EW beast tribe currencies into universal beast tribe currency. Delete ShB-extreme currency.
    6. Make 7.x totems and beast tribe tokens individual specific currencies.
    7. When 8.0 comes out, convert 7.0 extreme currencies into a single 7.x-extreme currency and convert 7.x beast tribe currencies into universal beast tribe currency. Delete EW-extreme currency.
    8. Make 8.x totems and beast tribe tokens individual specific currencies.
    9. etc...

    That way only the current expansion uses individual currencies for its beast tribes and extremes, all old beast tribes use a single currency, and the previous expansion uses a single extreme currency for all its trials. We shouldn't really need tokens for trials two expansions ago, because they will be easy enough to unsync and the drop rates will be high enough that we don't have to do them a million times.

    The current Tribal currency tab tracks 14 beast tribe currencies. With these changes, it would track 1 universal old beast tribe currency, 3 current expansion beast tribe currencies, 1 recent expansion extreme currency, and 7 current expansion trial-specific extreme currencies, for a total of 12 currencies, and thus a reduction of currency data. Further, the tribal and extreme currencies would never expand beyond this because the recent expansion's beast tribes get absorbed into the one universal beast tribe currency and the recent expansion's extremes become a single currency replacing the previous-recent currency. People would continue to run super old extreme trials for outright mount drops, which should be fine with increased drop rates, and they would continue to run the recent expansion's extreme trials for that expansion's currency, even if they only need to clear each fight once to unlock each fight's shop. And finally the current expansion extremes would function as they do now, requiring each fight be run for that fight's specific currency. So all the expansions' fights would still get run.
    (0)
    Last edited by Rongway; 07-15-2024 at 12:26 PM.

  6. #6
    Player
    BigCheez's Avatar
    Join Date
    Oct 2021
    Location
    Ul'Dah
    Posts
    732
    Character
    Cheez Whiz
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Rongway View Post
    Putting all those totems in Currency would be a massive waste of space in the currency table as those currencies are not something the vast majority of people will ever spend. Even those who do spend them will quickly run out of things to spend them on, since you only need, at the worst case most, 10 totems per weapon and 99 for a mount, which means in the end everyone reaches 0 need for any further totems. Permanently storing such temporarily needed items in Currency would be a bad decision.
    We would need a full glam system rework, allowing us to permanently unlock the appearances of items that we've collected, for this to actually be true. There isn't anywhere near enough space in our glam dressers to permanently store all the ex/savage gear. Even just the ultimate weapons take up a large amount of the very limited space.
    (0)

  7. #7
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,162
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by BigCheez View Post
    We would need a full glam system rework, allowing us to permanently unlock the appearances of items that we've collected, for this to actually be true. There isn't anywhere near enough space in our glam dressers to permanently store all the ex/savage gear. Even just the ultimate weapons take up a large amount of the very limited space.
    You speak as if anyone needs to have every single weapon from every single trial. Nobody does. And anything farther back than the current and one expansion previous is easily reacquired in just a few minutes when people actually want to use them and not hoard them, which is why my suggestion only bothers with totems for the current expansion and one expansion previous.
    (0)
    Error 3102 Club, Order of the 52nd Hour

  8. #8
    Player
    DaveFishnomer's Avatar
    Join Date
    Jul 2024
    Posts
    116
    Character
    Dave Fishnomer
    World
    Balmung
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by kaynide View Post
    1) Totems
    Ex Totems etc into a single currency- I agree for older expansions in a similar way that tomestones get folded into Poetics. By the time we're level 100, nobody's actually going to be killing Ravana EX 50 or whatever times for that mount.

    2) Bait bag/Dye Bag
    Wish Granted: You have the chocobo saddlebag. That's why it exists, to give you space to stuff away whatever you want to hoard.

    Speaking of hoarding, why do you even keep so many dyes?
    The whole "public retainer" exists; it's the merchant NPC. Now, if they made it so you could just -craft- every single dye common, AND have every single common dye purchasable (Common being the NPC and currently craftable ones, not beast tribe or the special metallic ones)

    Same with fish; just buy the bait you want to use that session. You never need to keep bait for later. Just like real life

    3) Treasure Maps

    I mean I get why it is the way it is to prevent you from doing like 100 maps at once and flooding the market with drops, or inflating the price of maps buy buying so many. It slows it down...but it seems kinda unnecessary.
    2. That is your honest experience?
    I don't know, 2 retainers + saddlebag is not enough to hold all the stuff I accumulated over the years, and yes I cycle them out but It's still a lot, ffxiv is the only MMO (I played) that has such a bad dye and glamour system, also most other MMOs do have a "material inventory" having everything in the same inventory is just bad design.

    The thing is, it is on purpose, both ffxiv and ESO and other MMOs do this, creating a bad QoL feature to make you pay more, not enough room for the billion items we give you? pay us extra for more room.
    In ESO it's the premium sub that gives you a crafting inventory.
    In FFXIV it's more retainers.

    They do it because they know it's annoying and people will be willing to pay more for a solution "Pay for convenience"
    (2)

  9. #9
    Player

    Join Date
    May 2023
    Posts
    343
    It's dirty. I agree we deserve more dedicated space for certain kinds of items like dyes and bait. RuneScape is an inventory management heavy game and both old and modern RS implemented things to reduce how brutal it was. Just give us dye and currency bags.

    Also give out an extra retainer at some point in MSQ for free.
    2 is an annoying number on purpose.
    (0)
    Last edited by gllt; 07-15-2024 at 02:41 PM.
    it/its - 14 accessibility is bad, ease of access is not accessibility, jobs are boring. Transphobia ruins real attempts at criticism and it's whack.

  10. #10
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by DaveFishnomer View Post
    2. That is your honest experience?
    I don't know, 2 retainers + saddlebag is not enough to hold all the stuff I accumulated over the years, and yes I cycle them out but It's still a lot, ffxiv is the only MMO (I played) that has such a bad dye and glamour system, also most other MMOs do have a "material inventory" having everything in the same inventory is just bad design.

    The thing is, it is on purpose, both ffxiv and ESO and other MMOs do this, creating a bad QoL feature to make you pay more, not enough room for the billion items we give you? pay us extra for more room.
    In ESO it's the premium sub that gives you a crafting inventory.
    In FFXIV it's more retainers.

    They do it because they know it's annoying and people will be willing to pay more for a solution "Pay for convenience"
    I dunno, I've been here since the beginning and there really isn't anything you NEED to carry.

    The only time I've had inventory issues has ever been because I wanted to keep surplus crafting supplies and every gear drop I get. In reality, all we need to do is learn to better manage what we have. Most of your active armor can fit into your armory bag.

    So, what else are you carrying?

    Outfits? That's kinda fair, but most of that can fit in your glamour dresser unless you're extreme.

    Gear for later? If you aren't actively leveling that job, and don't love it for glamour, get rid of it. Poetic gear will carry you 1/2 way into every expac. You will likely get to end of expansion and get free gear in later expansions. No real NEED for dungeon gear except to fill in gaps. Doubly so with trusts.

    Food? Why? Sell the food you don't use and buy a stack of like 999 whatever- outside of endgame savage stuff you only need food for XP buffs.

    Crafting materials? Focus on what you want to make and just carry that. Sell everything else. It'll always be cheaper to get later or you can just get it yourself.

    Dye? Learn to make dye on a crafter, then just carry the pigment bases. If you have regularly used colors, sure, keep em. How many regularly-used colors do you need?

    The thing ultimately is, you have available to use:
    140 inventory slots
    175 x2 retainers
    70 saddlebag
    450ish in your armory
    800 in the glamour dresser

    Not even counting the glamour dresser, this is 1000ish slots for stuff; 500ish for whatever you want.

    If you can't manage with that, you won't be able to manage with 5,000 slots.

    Back to bait, you can buy bait for the fish in that specific zone from a vendor in said zone. You never need to stock bait. Buy like 50, fish 50 times, decide if you wanna fish some more...or not. Or buy 100, I dunno- how long is a fishing session for you?

    Then the fish, sell 'em, eat 'em, desnyth them. Surely you're not walking around with like 23,342 fish in your pockets...?
    (0)
    Last edited by kaynide; 07-15-2024 at 06:37 PM.

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