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Thread: I got GNB to 94

  1. #11
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,907
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by BigCheez View Post
    This is a good thing...

    Did you ever try playing GNB in ultimate? If you hit a phase transition at a bad time and are forced to enter NM with 2 carts, you have to choose between delaying NM and losing a huge amount of damage by being out of sync with raid buffs, or delaying gnashing fang or double down and having your rotation be irrecoverably broken for the rest of the fight.

    GNB's cart economy was broken and it's much better now. The job felt absolutely awful in any content that didn't allow for 100% uptime.
    Yeah, this.
    You don't even need to quote ultimate, I think P8S P2 was also weird if you played with your cartridges without thinking.
    You had to hold your burst strikes to ensure having 3 cartridges at your next 60s without having to use the AoE combo, which is a massive DPS loss.

    Depending on boss movement of the next savage, we might see different use of Bloodfest than the 100% uptime rotation.
    (1)

  2. #12
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,950
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Only real problem I have with the new gapclosers for both Dark Knight and Gunbreaker is how delayed they seem.
    I don't know if it's just the animation but compared to Monk's and Viper's mobility-only gapclosers the two tank ones feel incredibly sluggish.
    (2)

  3. #13
    Player
    BigCheez's Avatar
    Join Date
    Oct 2021
    Location
    Ul'Dah
    Posts
    710
    Character
    Cheez Whiz
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by CKNovel View Post
    Yeah, this.
    You don't even need to quote ultimate, I think P8S P2 was also weird if you played with your cartridges without thinking.
    You had to hold your burst strikes to ensure having 3 cartridges at your next 60s without having to use the AoE combo, which is a massive DPS loss.

    Depending on boss movement of the next savage, we might see different use of Bloodfest than the 100% uptime rotation.
    Ah, I played PLD for Abyssos and GNB for Anabaseios so IDK how GNB did in P8.

    Lionheart does offer a great deal of flexibility though, which is good. You'll either be able to use the extra carts to recover from downtime prior to an even minute burst, use it to generate additional carts if you won't have enough carts for your next odd minute burst, or just dump carts on burst strike for damage in full uptime.

    Fantastic and much needed change for the job.
    (1)

  4. #14
    Player
    NatPagle's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    24
    Character
    Edric Bearson
    World
    Brynhildr
    Main Class
    Gunbreaker Lv 98
    Quote Originally Posted by Absurdity View Post
    Only real problem I have with the new gapclosers for both Dark Knight and Gunbreaker is how delayed they seem.
    I don't know if it's just the animation but compared to Monk's and Viper's mobility-only gapclosers the two tank ones feel incredibly sluggish.
    I will agree here. There is a delay on the front and the back end that just feels very slow.
    (0)

  5. #15
    Player
    Wisteriafield's Avatar
    Join Date
    Jul 2019
    Location
    Ul-dah
    Posts
    9
    Character
    Ciel Myste
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Burningskull View Post
    Can I please have Rough Divide back?
    The obvious answer is to combine Sonic Break and Bow Shock into one ability next expansion and make it Rough Divide (the original/dissidia NT version and not dissidia psp version)

    And then Blasting Zone will be the only Renzokuken Finisher that's single target lol
    (0)

  6. #16
    Player
    Ruvycontria's Avatar
    Join Date
    Jun 2024
    Posts
    16
    Character
    Frute Chaimberlin
    World
    Zalera
    Main Class
    Marauder Lv 29
    Now it's fine to reduce the burden of putting gap closers in rotation.
    But this adjustment could be made by removing the damage from older gap closers. I can't understand why they give us replacement.
    The animation of Trajectory is really boring. It makes GNB to be a Gunskater, not a cool aggressive Gunbreaker.
    (1)

  7. #17
    Player
    Lorika's Avatar
    Join Date
    May 2024
    Posts
    385
    Character
    Kaeline Artelus
    World
    Phantom
    Main Class
    Gunbreaker Lv 74
    Quote Originally Posted by Ruvycontria View Post
    Now it's fine to reduce the burden of putting gap closers in rotation.
    But this adjustment could be made by removing the damage from older gap closers. I can't understand why they give us replacement.
    The animation of Trajectory is really boring. It makes GNB to be a Gunskater, not a cool aggressive Gunbreaker.
    Can i be honest?
    Rough Divide had a very generic animaton.... In fact, they could revert to Rough Divide, i'm not sure i would spot the animation change right away.
    (0)

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