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Thread: I got GNB to 94

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  1. #1
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
    Posts
    1,352
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Garnix View Post
    "Planned Tank Adjustments
    Players have cited concerns with holding enmity in battle, due to the fact certain jobs are able to begin encounters with high damaging attacks─an issue compounded by the removal of damage from dark knight and gunbreaker movement abilities. To help remedy this, we will be adding increased enmity effects to tank area-of-effect attacks, as well as their movement abilities in Patch 7.01."
    Yeaaaa. But that's not giving us Rough Divide back sadly.
    (0)

  2. #2
    Player
    velswen's Avatar
    Join Date
    Jul 2019
    Posts
    129
    Character
    V'els Wen
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    I prefer the new gap closer. Burst windows are already really busy especially when you consider mitigation, once they add enmity to the gap closer I'll love it. I do miss Plunge though, it had a much better animation for DRK imo. But I prefer GNB's new gap closer.
    (2)

  3. #3
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,538
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Only real problem I have with the new gapclosers for both Dark Knight and Gunbreaker is how delayed they seem.
    I don't know if it's just the animation but compared to Monk's and Viper's mobility-only gapclosers the two tank ones feel incredibly sluggish.
    (2)

  4. #4
    Player
    NatPagle's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    24
    Character
    Edric Bearson
    World
    Brynhildr
    Main Class
    Gunbreaker Lv 98
    Quote Originally Posted by Absurdity View Post
    Only real problem I have with the new gapclosers for both Dark Knight and Gunbreaker is how delayed they seem.
    I don't know if it's just the animation but compared to Monk's and Viper's mobility-only gapclosers the two tank ones feel incredibly sluggish.
    I will agree here. There is a delay on the front and the back end that just feels very slow.
    (0)

  5. #5
    Player
    Wisteriafield's Avatar
    Join Date
    Jul 2019
    Location
    Ul-dah
    Posts
    9
    Character
    Ciel Myste
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Burningskull View Post
    Can I please have Rough Divide back?
    The obvious answer is to combine Sonic Break and Bow Shock into one ability next expansion and make it Rough Divide (the original/dissidia NT version and not dissidia psp version)

    And then Blasting Zone will be the only Renzokuken Finisher that's single target lol
    (0)

  6. #6
    Player
    Ruvycontria's Avatar
    Join Date
    Jun 2024
    Posts
    16
    Character
    Frute Chaimberlin
    World
    Zalera
    Main Class
    Marauder Lv 29
    Now it's fine to reduce the burden of putting gap closers in rotation.
    But this adjustment could be made by removing the damage from older gap closers. I can't understand why they give us replacement.
    The animation of Trajectory is really boring. It makes GNB to be a Gunskater, not a cool aggressive Gunbreaker.
    (1)

  7. #7
    Player
    Lorika's Avatar
    Join Date
    May 2024
    Posts
    385
    Character
    Kaeline Artelus
    World
    Phantom
    Main Class
    Gunbreaker Lv 74
    Quote Originally Posted by Ruvycontria View Post
    Now it's fine to reduce the burden of putting gap closers in rotation.
    But this adjustment could be made by removing the damage from older gap closers. I can't understand why they give us replacement.
    The animation of Trajectory is really boring. It makes GNB to be a Gunskater, not a cool aggressive Gunbreaker.
    Can i be honest?
    Rough Divide had a very generic animaton.... In fact, they could revert to Rough Divide, i'm not sure i would spot the animation change right away.
    (0)

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