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  1. #21
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    Quote Originally Posted by KisaiTenshi View Post
    It NEVER made sense to charge gil to teleport. It should have always been some kind of ticket mechanic.
    It actually does after the calamity, the fees are payed to Lolorito or some other of that Uldah lala for repairing the network and using it - basically its a service fee.

    We can teleport because we basically have unlimited Anima now, i think there were some quests/cutscenes that mentioned others cant teleport that far... which they pretty much threw overboard with the Sharlayan -> Thavnair teleport lol


    So yeah the service fee makes sense, but it should really have some limits. like Ultima thule, the first or teleports within the first... i mean, technically id say the first and elpis actually go Mor dhona -> tower -> first -> actual destination but still... thats no explanation for tural or the moon, or UT....
    (1)

  2. #22
    Player Isala's Avatar
    Join Date
    Jun 2014
    Posts
    866
    Character
    Isala Zuntrios
    World
    Adamantoise
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Kuroka View Post
    It actually does after the calamity, the fees are payed to Lolorito or some other of that Uldah lala for repairing the network and using it - basically its a service fee.

    We can teleport because we basically have unlimited Anima now, i think there were some quests/cutscenes that mentioned others cant teleport that far... which they pretty much threw overboard with the Sharlayan -> Thavnair teleport lol


    So yeah the service fee makes sense, but it should really have some limits. like Ultima thule, the first or teleports within the first... i mean, technically id say the first and elpis actually go Mor dhona -> tower -> first -> actual destination but still... thats no explanation for tural or the moon, or UT....
    I just refer to their slides they showed at the beginning of the game. "Fun comes first. If it's not fun, why do it?" And paying thousands of Gil to teleport, while lore accurate, ISN'T FUN.
    (0)

  3. #23
    Player
    Gralna's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    1,214
    Character
    Gralya Arodica
    World
    Goblin
    Main Class
    Scholar Lv 100
    even if you don't want to do Hunt trains for free teleports, can still do the weekly B rank hunts, for ARR, HW and Stormblood, to buy 60 tickets a week.

    If you're teleporting more than 60 times a week, can modify it so you only use ticket if teleport costs more than an amount you want to set.

    In recent interview, Yoshi mentioned keeping costs up in higher level areas, to help take gil out of the economy, to keep pressure to use gil sellers down, especially for new players.
    (0)

  4. #24
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kuroka View Post
    It actually does after the calamity, the fees are payed to Lolorito or some other of that Uldah lala for repairing the network and using it - basically its a service fee.

    We can teleport because we basically have unlimited Anima now, i think there were some quests/cutscenes that mentioned others cant teleport that far... which they pretty much threw overboard with the Sharlayan -> Thavnair teleport lol


    So yeah the service fee makes sense, but it should really have some limits. like Ultima thule, the first or teleports within the first... i mean, technically id say the first and elpis actually go Mor dhona -> tower -> first -> actual destination but still... thats no explanation for tural or the moon, or UT....
    That's just the thing. If we -really- wanted a Lore reason for "Gil" to teleport currency, the lore reason should be that "gil is aether infused to prevent counterfeiting" and thus you "burn" gil to teleport. But then you need the logic of how much gil is burned base don distance, and suddenly things fly out the window when you consider Elpis (time travel), Anywhere in the first from the source and vice versa (reflection travel, something that YOU can do but no NPC can), Ultima Thule (travel of a distance that is incalculable since no distance is ever said, but surely it's more than 10 planets away and much farther than the moon since you needed a dang space ship.)

    So realistically, New Gridania to Ul'dah by chocobo should cost 100gil, by airship 200gil and by teleport 400gil. Limsa Lominsa should be more expensive because there is no land-route, instead there is an land+ferry route. So the land+ferry route realistically should be slightly less as the airship cost, since there would normally be a ferry cost, you can't walk to Limsa from the port in Thanaland.

    Then you have the rest of the world which mostly doesn't have airship landings. Radz-at-Han and Kugane have airship landings. Teleporting to Kugane should cost twice as much as it would to airship there.

    Quote Originally Posted by Toutatis View Post
    Just no. Such a system is tedious and annoying. Having to jump through hoops to travel is no fun at all. For those who don’t want to fast travel and have infinite time on their hands, there are alternate ways.
    The point I was making was that, the way teleportation was designed, was not to be used to "jump to every timed mining node", it was designed to basically go from Thanaland/Gridania to La Noscea during a time before Chocobos were available. There were a lot more field aetherytes ("Aetherial Gate") then too. The Aetherial Gate could be used for free for all gates controlled by the Grand Company.

    You see where I'm going here right? Original intent of PvP was likely going to result in "control" of these gates changing. Who knows if that was actually on the table or just an excuse to get people to join the GC earlier. But since the gates no longer exist, and are largely replaced with the chocobo porters, would it not have made more sense to just go to the chocobo porter and make that "fast travel" too?

    You have to balance between "what is lore accurate" and "what is fun" in some places because otherwise you start being laughed at for trying to be "too realistic" in a game that Hildibrand and "Greg" exist in. So what would have been the right solution would have been to implement all aetheryte teleportation except between Limsa, Gridania, and Ul'dah as tickets, and teleportation between the three city states (+Ishgard once the player has finished HW and +The Ala Mhigan Quarter once StormBlood is cleared) to be free once you join a GC. That way it doesn't matter how far away the destination is. Once you're in a certain area, then the teleport costs are free if you're in that GC (three city states) to the surrounding 1-50 areas they control. Mor Dhona is free from the three cities during post ARR, not available during HW, and then free again post-HW from Ishgard and the three cities.
    (0)

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