Quote Originally Posted by GrizzlyTank View Post
While yes, levels have always been a thing for both jrpg and mmos, the repeated action of raising the level floor each expansion however does nothing but invalidate past content and efforts put into the game.

The argument for levels is always that we get stronger, but looking at the reality of things.
When expansions drops we will suddenly find trivial mobs that rivals the mightiest of gods.
Our classes/jobs becomes cluttered with random things because the devs HAVE to find something new for them.
And past content becomes trivialized and broken forcing devs to possibly have to put extra effort into fixing it, especially when it's dug up and repurposed like the Ultimate and Unreal fights.

If that 10 level grind have to exist for every job each expansion, then find out something that can work as a substitute for it.
they might do a level squish, i do not know to what level but it might be worth doing. either that or just making the content scale (like in wow if i queue in a dungeon and im lv30, the mobs on my screen will appear lv30 but to someone who's lv15 they will appear to be lv15) so that we have our kits available. i know that wasn't your main gripe but that's mine with the way we get more and more levels. wow had that problem and it felt pretty bad in bfa to hit lv60-70 and then just not get anything for the next 30-40 lvs (in bfa the cap was 120)