Quote Originally Posted by GrizzlyTank View Post
While yes, levels have always been a thing for both jrpg and mmos, the repeated action of raising the level floor each expansion however does nothing but invalidate past content and efforts put into the game.

The argument for levels is always that we get stronger, but looking at the reality of things.
When expansions drops we will suddenly find trivial mobs that rivals the mightiest of gods.
Our classes/jobs becomes cluttered with random things because the devs HAVE to find something new for them.
And past content becomes trivialized and broken forcing devs to possibly have to put extra effort into fixing it, especially when it's dug up and repurposed like the Ultimate and Unreal fights.

If that 10 level grind have to exist for every job each expansion, then find out something that can work as a substitute for it.
actually.. no, levels have not always been a thing. used to be skill grinding. I am likely wrong, but levels were a thing mainstreamed by WoW to increase the rush by the whole level effect and sound. 100 levels isnt really that much either, Anarchy Online the level cap was 220, years ago.

power creep is what you are finding a problem with I think. regardless.. things from the games past will always become trivialized. would you prefer they take the Destiny route and whole parts of the game are "vaulted"? while there is no good answer for the issue, you have proposed no alternative, no real fix except.. "no more levels". even if they did away with that, a new expansion, because people scream for it, would likely include new jobs, and new content. those two things will cause exactly the same issue you are complaining about here. new content will trivialize old content, new regular mobs will appear to be gods compared to old npcs and the devs would have to put in extra effort to fixing old content.

see? even without levels the issue would remain.