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  1. #1
    Player
    AmorfaVex's Avatar
    Join Date
    Oct 2022
    Posts
    102
    Character
    Jack Garlund
    World
    Ultros
    Main Class
    Samurai Lv 100
    Removing leveling from a CRPG is a bad idea. Gamers need the illusion that their character is improving through their actions, whether it be through xp, gear, or a combination of both.

    If you removed this process you are doubling down on everything that people have been complaining about with DT and turning the game into an interactive novel with even LESS player input/control.

    Let the devs worry about stats/balance issues. If they do a squish, so be it, everyone will move on, but progression is a must in an RPG. The player must feel like they are gaining power.

    It's not like leveling in this game is difficult anyway.
    (1)

  2. #2
    Player
    GrizzlyTank's Avatar
    Join Date
    Jul 2015
    Posts
    1,714
    Character
    Livia Bloodletter
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Quote Originally Posted by AmorfaVex View Post
    Removing leveling from a CRPG is a bad idea. Gamers need the illusion that their character is improving through their actions, whether it be through xp, gear, or a combination of both.
    And that illusion goes right out the window when we kill a god one moment and get murdered by a crab the other.

    Quote Originally Posted by AmorfaVex View Post
    If you removed this process you are doubling down on everything that people have been complaining about with DT and turning the game into an interactive novel with even LESS player input/control.
    The issue with DT isn't levels or absence of levels, it's the lack of combat interruptions and plenty more. There were multiple places where a personal instance would have been fitting, but we didn't get them.

    Quote Originally Posted by AmorfaVex View Post
    It's not like leveling in this game is difficult anyway.
    It's not about the difficulty of leveling, but how the pattern they keep slapping on more and more levels only serve to be a self destructive feature to the game as a whole the longer it goes on.
    (2)

  3. #3
    Player
    AmorfaVex's Avatar
    Join Date
    Oct 2022
    Posts
    102
    Character
    Jack Garlund
    World
    Ultros
    Main Class
    Samurai Lv 100
    Quote Originally Posted by GrizzlyTank View Post
    And that illusion goes right out the window when we kill a god one moment and get murdered by a crab the other.



    The issue with DT isn't levels or absence of levels, it's the lack of combat interruptions and plenty more. There were multiple places where a personal instance would have been fitting, but we didn't get them.



    It's not about the difficulty of leveling, but how the pattern they keep slapping on more and more levels only serve to be a self destructive feature to the game as a whole the longer it goes on.
    1) you're mixing story with progression. SE shouldnt have pulled the worst threat in a universe card out if it wasnt. Unfortunately, you cant retcon the story now. Or can you?

    2) remove leveling from DT and see what fans would say. Sure, there are people that view it as a social club and focus on glams and roleplay. But the meat and bones of this fanbase are gamers that enjoy RPG/MMO style play. When someone caps a job at 100 what do they do? Most move on and level the next job. When there are no more jobs to level, they play another game.

    3) There are games that dont have leveling. Maybe the sims would be more your speed? Not trying to be a jerk here, but this is the nature of a CRPG.
    (1)
    Last edited by AmorfaVex; 07-13-2024 at 09:47 PM. Reason: typos