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  1. #11
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    No thanks, I want to level more every expansion. Gaming different leveling systems to get a chunk of experience on a job at launch is fun. It's meaningful to achieve the level cap, since the strongest gear is gated behind it. There are also meta achievements for leveling with cool rewards.

    Invalidating old content and stomping it for rewards is part of the fun. The fact that I can go do Shiva Extreme or another old fight for a glowy weapon anytime without waiting for a party to fill up means I can remove some of those old glamours from my dresser and easily get them back if I feel like it someday.

    Leveling also resets power so jobs only get a small amount of % increases from stats despite having more stats in their gear. Constantly increasing stats without resetting them is unsustainable. You can't just keep adding stats like skill/spell speed, tenacity, crit chance and piety because it leads to massive balancing issues. For example, you need more skill speed at level 100 than you did at level 50 to get the same GCD reduction. If stats had not been reset since level 50, rotations would now be so fast you couldn't double weave anymore.

    If you add a secondary system that also lets people stomp old content and gates progression and resets stats, then why even remove leveling at all if the new system will just do the same thing?
    (2)
    Last edited by Reinha; 07-13-2024 at 08:07 PM.