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  1. #1
    Player
    leith1337's Avatar
    Join Date
    Aug 2023
    Posts
    2
    Character
    Floorish Ravenous
    World
    Moogle
    Main Class
    Sage Lv 98

    Dawntrail Review

    First, let me say the expansion launch has been by far the smoothest expansion launch I've experienced. I, and my friends were really impressed with that. To review the expansion I'd like to separate the MSQ in two distinct parts. And also the new fight design mentality with Dawntrail, so let's get into it!

    Level 91-95 MSQ [4/10]
    The start of the MSQ was extremely bad. I love the lore of the game, and I love the story telling, so it really pains me to rate the first half of the MSQ this badly considering EW and SHB were masterpieces of story writing. But I feel like they very much missed the mark of what they were going with. Perhaps it's because they promised a vacation, but instead delivered not a single fun moment. If this was to be a vacation, why no scene where we eat taco's with the rest, why no scene where we play pool with Estinien or get drunk with the scions. Go prank some of the other scions with the twins. Maybe we could've focused more on the rivalry between Koana's group and us, where we go sabotage their progress as they do to us, in a fun way.

    Then there's the Wuk Lamat issue. I doubt I have to say much about it, but she had to much story time. Her presence in the story smothered every other character. The twins might as well not have been there for the amount of character they displayed, it was all about Wuk Lamat, all the time. But I think this has been mentioned a lot by now.

    Level 95-100 [8/10]
    The second part of the MSQ, (After God Emperor Lamat ascends her throne) is good. It's the writing I've come to love, and it has many of the more silent and intimate moments that make the story so good, and what the early part lacked. I did find it a shame that Solution Nine had been shown off in the Live Letters, because it made the reveal very lackluster.

    Dawntrail Fight Design [9/10]
    It's clear that with Dawntrail the design team has been experimenting more, and it shows! The fights are a lot more engaging, and I found myself enjoying the battles a lot more over previous expansions. I hope they continue in this direction and keep having fun with the fights, instead of choosing safe and boring fight designs.
    (3)

  2. #2
    Player
    Jalei's Avatar
    Join Date
    Jun 2021
    Posts
    40
    Character
    Mikayla Blythe
    World
    Alpha
    Main Class
    Alchemist Lv 100
    I can agree with most of what you've said except one part. I think its very refreshing to have the overdone scions be drowned out by a fresh face. Personally thought it was nice to take a backseat for once and enjoy a new character. So Wuk getting all the spotlight over the scions sits well with me. To be quite honest I would prefer if the scions moved on and we got all new npc's but I get that wouldn't be for everyone.
    (0)

  3. #3
    Player Isala's Avatar
    Join Date
    Jun 2014
    Posts
    866
    Character
    Isala Zuntrios
    World
    Adamantoise
    Main Class
    Blue Mage Lv 80
    I'm not sure how you can rate the fight design so high, when the fights are just straight up copy pasted from previous expansions. They literally use that laser wall + debris mechanic from that one Shadowbringers dungeon again. I'm still bored as hell with 99% of the encounters, and only the trials manage to mix it up hard enough to care about.
    (2)

  4. #4
    Player
    Chyro's Avatar
    Join Date
    Nov 2015
    Location
    Gridania
    Posts
    201
    Character
    Chyro Soulpaw
    World
    Omega
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Isala View Post
    I'm not sure how you can rate the fight design so high, when the fights are just straight up copy pasted from previous expansions. They literally use that laser wall + debris mechanic from that one Shadowbringers dungeon again. I'm still bored as hell with 99% of the encounters, and only the trials manage to mix it up hard enough to care about.
    Just curious, which shadowbringer dungeon had that same mechanic? I don't remember
    (0)

  5. #5
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,842
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    I agree with most of your thoughts. though fight design might be a bit high, and only because its been less than 2 weeks since launch so while under geared and new, they are okay. in two months? probably wont age well
    (0)

  6. #6
    Player
    Priddy's Avatar
    Join Date
    Sep 2021
    Posts
    71
    Character
    Kamran Pridley
    World
    Adamantoise
    Main Class
    Viper Lv 100
    I almost completely agree with your review, though I'd give the first half of MSQ something closer to a 6/10, personally. It was lacking in many regards, but I still enjoyed myself. Probably in large part because I'm a Wuk Lamat fan.

    Quote Originally Posted by Chyro View Post
    Just curious, which shadowbringer dungeon had that same mechanic? I don't remember
    They're talking about the part of Tender Valley that is very clearly intentionally similar to The Qitana Ravel. Silly complaint, if you ask me.
    (0)