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  1. #61
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    My main concern right off the bat, or I guess complaint, is that while double weaving is something a lot of jobs can do, it's never been mandatory (outside optimized high end raiding, I guess)....but with VPR double weaving is part of its core rotation, you HAVE to double weave, and as someone with higher ping, I may need a certain em oh dee just so it doesn't feel that unnecessarily clunky to play.

    Aside from that, it's really fun and aesthetically pleasing, I also like how the positionals are literally color coded lol

    Quote Originally Posted by ArckThanis View Post
    Honestly disappointed that the twin-blade is just a design aesthetic. It would have been neat if they leaned into the different stances do different things aspect. But i guess that would add too much complexity for this job.
    It caught me offguard too, I was under the impression dual wield stance would be your normal combo fillers and the twinblade your burst window (or vice versa). A bit of a missed opportunity I think /shrug
    (0)
    Last edited by Allegor; 07-30-2024 at 12:26 PM.

  2. #62
    Player
    KooriGraywolf's Avatar
    Join Date
    Feb 2024
    Posts
    33
    Character
    Koori Graywolf
    World
    Shiva
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by KooriGraywolf View Post
    I was really excited for it but the Noxious Gnash debuff mechanic put me off of it a little bit.

    This is because I don't like "keep debuff on enemy" mechanics since it makes you have to dart your eyes to the enemy health every now and then to see if you have to re-apply it (and I'm not a big fan of Focus Target).

    With other skills at least I've learned to use a macro with a sound effect reminder such as with bard's Iron Jaws, but with Viper it's impossible to use a macro due to the changing icons.

    Not to say that I dislike the changing icons, I think it feels nice and it's a good direction in job design. But for example I felt like Monk felt a lot better once they got rid of the Demolish DoT.
    Noxious Gnash removed, positionals kept. Best ending
    (0)

  3. #63
    Player
    Lorika's Avatar
    Join Date
    May 2024
    Posts
    385
    Character
    Kaeline Artelus
    World
    Phantom
    Main Class
    Gunbreaker Lv 74
    Quote Originally Posted by KooriGraywolf View Post
    Noxious Gnash removed, positionals kept. Best ending
    it is really?
    (2)

  4. #64
    Player
    Leonus's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    677
    Character
    Kenrir Amnis
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    For some, it may be. For others, it may not.

    There is a lot of people who don’t mind the change. They just aren’t vocal about it. I’ll continue to play it because it’s Viper. A dual wielding fast paced sword class. I won’t drop it just because NG is gone, though some people will.
    (1)

  5. #65
    Player
    Higashikata's Avatar
    Join Date
    Aug 2014
    Posts
    200
    Character
    V'priva Chxlyka
    World
    Balmung
    Main Class
    Archer Lv 85
    If it wasn't broke, why "fix" it?
    (3)

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