


Oh yeah, you're actually correct!
For some reason I never paid attention to that buff and focused myself on the second GCD, but you can indeed use the buff granted by the final GCD.
That's very helpful information, thanks!
Last edited by CKNovel; 07-29-2024 at 05:17 PM.

I really enjoyed it! That Reawakening skills reminds me of Noctis with his armiger abilities unleashes from FFXV Royal Edition . Definitely my all time fave melee. Never had complaints with my runs cus i dont really care for positionals or True North skill lmfao (yeah yeah blah blah blah)

I think it some weaponskill recast times could be shifted around to make it clear that you can triple weave inside of Uncoiled Fury, but that might make them kind of weird.
Viper is the most fun I've had with a job in this game since HW-era dragoon. It's so peak.
RIP Viper 28/06/2024 - 30/07/2024. It was a fun month.
Given the opportunity, developers will polish the fun out of a game.
It's fun for what it is, to me. I enjoy the high APM nature of it in short bursts but personally the job is a bit too simplistic for me to want to play it for extended periods, especially for downsynced content because viper has nothing interesting going on until I believe level 84, which is when they unlock the bankable ranged gcd's.




VPR doesn't really need a defensive, and it's worth remembering that Bloodbath is really good on the job. What I'd like to see are more movement tools, especially given the focus on damage above all else. I know some people are fond of Thunderclap, but I personally felt that PCT got the better deal with Smudge.
VPR would benefit from a gap extender at a minimum. Alternatively, Slither might be better off as either a fixed distance gap closer (Ingress/Smudge/En Avant), or a Shukuchi-style targeted move. There is a lot of hotbar space available, so I would just add in more movement tools in general to keep the focus of the job on APM and uptime.
It's okay, i don't play a lot of melee jobs. I feel like whenever i try to care about positionals the tank decides it's time to make the bosses dance so i've stopped caring about positionals. Haven't leveled it super much yet.


Personally I've never been a fan of double weaving oGCDs so having to do that after almost every attack really bugs me. I also wish that when you were doing your regular combos that the buttons didn't alternate. Like sometimes I hit Dread Fangs and instead of it becoming my next button Steel Fangs becomes my next button and when I press it it switches again. Not a fan of that. Would rather the combo just stay on the button that I pressed at the beginning.

I definitely think its fun, I find busyness fun as a monk player so it fills that hole for me but I just wish you got a tiny bit more from it a lower levels (like shifting down ouroboros to 90 with reawaken) it feels SO underwhelming at lower levels which is fine but its just sad that it has so little to it
It's fun until it's not. It really didn't last for me.
I honestly think it's burst needs to be reworked, it's the easiest part of the entire kit and the most boring...which is weird. I feel like I'm taking it easy during burst. I actually like the basic combo and filler though.
After playing it quite a bit of most melees in DT including Viper it really feels like the most boring one sadly.
Last edited by Avindr; 07-14-2024 at 09:45 PM.
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