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  1. #11
    Player
    Avindr's Avatar
    Join Date
    Apr 2022
    Posts
    9
    Character
    Avi Soma
    World
    Ravana
    Main Class
    Miner Lv 100
    It's fun until it's not. It really didn't last for me.

    I honestly think it's burst needs to be reworked, it's the easiest part of the entire kit and the most boring...which is weird. I feel like I'm taking it easy during burst. I actually like the basic combo and filler though.

    After playing it quite a bit of most melees in DT including Viper it really feels like the most boring one sadly.
    (2)
    Last edited by Avindr; 07-14-2024 at 09:45 PM.

  2. 07-14-2024 10:16 PM

  3. #12
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by CKNovel View Post
    I like VPR and got a solid grasp on the job (still away from perfecting it thought), it's fast and satisfying. But the big problem I have is that it just hit and does nothing else.
    You only need to look at the debuff you inflict and manage your gauge, blue gauge and red diamonds.

    The ranged attack should be seen more often on other melee job.

    But:
    • Outside of that, you have nothing else to do, melee DPS usually have higher armor or a cooldown to help them survive big hit, I wish VPR had that because it really feels fragile for almost no reason.
    • I find it also difficult to track which positional you'll need to hit. I know it depends on the GCD before but that's little time to predict it. In comparison, RPR has the next positional shining in advance, if you know which sticker you'll want to build as SAM you know which positional is about to happen.
    • The Dread GCDs, not fond of the positionals as you need to double weave between them, I usually pop true north because I forgot to place myself and I'm too lazy to hit the side positional.
    • Reawakening breaks Dreadwinder GCDs, it's a skill issue but I wish it wouldn't, sometimes my debuff is too short to support two Reawakening and Dread Fangs isn't available to use between the two reawakening and I would like to be able to extend the duration of the debuff with Dreadwinder.

    The rotation quickly becomes monotonous, follow the glowing button, don't overcap, maintain your debuff until you can burst/double burst. Other jobs have that little something that rewards you with reduced damage taken that you can put whenever you feel it necessary.

    VPR lacks something like this, it is limited to role skill.
    Green flank red rear.
    The one which lights up = the one you need to do.

    If you need any help to memorize. It's simpler than it looks
    (0)

  4. #13
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,220
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Most fun I've had on a job in a long time. Probably since stormblood at the least.

    I love how often I'm pressing things and how many positionals there are.
    (0)

  5. #14
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by KDSilver View Post
    Green flank red rear.
    The one which lights up = the one you need to do.

    If you need any help to memorize. It's simpler than it looks
    I know that, it's not the problem I have with the positionals.
    What I wish for is to know which positionals is going to end-up as the final GCD and have more time to position myself and predict where I'll have to go.
    All I know is that it depends on your 2nd GCD, Hunter's Sting will result in a flank, Swiftskin's sting will result in a back.

    Also "Green is flank" doesn't always work as Hunter's coil and Swiftskin's coil are both green but are respectively flank and back.
    (1)
    Last edited by CKNovel; 07-15-2024 at 07:44 AM.

  6. #15
    Player
    Selvokaz's Avatar
    Join Date
    Aug 2015
    Location
    Limsa Lominsa
    Posts
    310
    Character
    Reiya Rahamos
    World
    Ultros
    Main Class
    Astrologian Lv 100
    i got it to 92 before i stopped, its okay, but its not as much fun to me as pictomancer.
    (3)

  7. #16
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    To me viper is what Reaper should of been. Reawaken feels like a enshroud handled better and the dot management while simple keeps it from being fully brain-dead.
    I think the lack of defensive cd is a bit odd but it should have high damage for being a selfish melee, should be at samurai levels.
    (2)

  8. #17
    Player
    Shikiseki's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,268
    Character
    Akio Shikimazu
    World
    Odin
    Main Class
    Summoner Lv 100
    I actually like it as it's an easy job to get away from the constant hotbar staring fairly quickly since it's quite simple without the excessive button bloat samurai and ninja is suffering rn (they fixed that nicely on dragoon)

    My only issue with it is that the trance should have gotten some sort of range extension like the gunbreaker continuation - it feels very awkward to use in the current oversized trash pull compared to their usual circle aoe.
    (0)

  9. #18
    Player
    Leonus's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    677
    Character
    Kenrir Amnis
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    I’ve also been drawn to flashiness.

    That and I have only not gotten bored of 2 melee prior to this job is a good thing for me.
    Drg - boring
    Sam - (really liked it when it first came out… but now I can’t even stand to be in the job outside of leveling it to max. I truly dislike samurai in XIV. Which makes me sad because I really like samurai’s in media and other games)
    Mnk - boring

    Nin - not boring, just soft.
    RPR - love this job. Just slow.
    Nin - so far, liking it a lot though time will tell.
    (0)
    Last edited by Leonus; 07-16-2024 at 04:13 AM.

  10. #19
    Player
    Fingerhut's Avatar
    Join Date
    Aug 2013
    Posts
    299
    Character
    Hildi Freiherr
    World
    Shiva
    Main Class
    Machinist Lv 90
    Like Viper, plays pretty good most of the time. But there are some design things I don't get. Why make 4 finishers wich pretty much all do the same? After the initial choice of one of those 4 finisher you just press whatever is glowing. Don't realy get the necessity.
    Also I don't get why multiple skills change to the same skill when pressing your Reawaken. That is much more annoying than helpful. I do know what buttons to press in wich order but it is distracting.

    Some Skills feel a bit too "bloaty". The playstyle is fast enough and entertaining (fastest class so far for APM) just some skills don't have a real function there.
    (0)

  11. #20
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
    Posts
    1,352
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    Personally I've never been a fan of double weaving oGCDs so having to do that after almost every attack really bugs me. I also wish that when you were doing your regular combos that the buttons didn't alternate. Like sometimes I hit Dread Fangs and instead of it becoming my next button Steel Fangs becomes my next button and when I press it it switches again. Not a fan of that. Would rather the combo just stay on the button that I pressed at the beginning.
    (2)

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