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  1. #21
    Player
    Vrankyl's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    556
    Character
    Tsenno Se'senovoto
    World
    Mateus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Tunda View Post
    I don't think you understand what is Netcode is and why it is bad.. there is a clear delay when pressing button and when activate it I play very compatitive online games with no issue never face issue unless I play FFXIV.. and many of my friends that live in USA have these issues..

    don't act like this is not an issue from the "code" and put the blame on service providers.. which is a bad argument.
    That in of itself is not always a netcode issue. Many abilities have animation locks, in which the ability is coded to go off AFTER the animation completes. This has been something SE has been steadily moving away from, but has not done so entirely. DRG jumps used to be the epitome of animation lock issues. PLD Hallowed Ground and WHM Benediction are as well. It's just how the ability itself is designed, which would be a separate request to fix and should have been fixed long ago.

    Yes the game has netcode issues, though there may well be a reason it hasn't been fixed. It could be that the work to fix it is too much, as others have said we won't know until SE actually tells us. That said, I am for one all for a netcode improvement but I also know that the people responsible for graphical improvement, job design, and other things are not the people in charge of netcode. That's a separate area altogether.

    I would also note that many Japanese gaming companies have terrible netcode designs as much of their designs seem to be a bit outdated. Of course that is pure conjecture based on limited personal evidence, but it very well could be they don't see an issue with it at all because that's the norm.
    (1)
    Last edited by Vrankyl; 07-13-2024 at 01:01 AM. Reason: Additional stuff to avoid double post.

  2. 07-13-2024 01:01 AM

  3. #22
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,022
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Vrankyl View Post
    That in of itself is not always a netcode issue. Many abilities have animation locks, in which the ability is coded to go off AFTER the animation completes. This has been something SE has been steadily moving away from, but has not done so entirely. DRG jumps used to be the epitome of animation lock issues. PLD Hallowed Ground and WHM Benediction are as well. It's just how the ability itself is designed, which would be a separate request to fix and should have been fixed long ago.

    Yes the game has netcode issues, though there may well be a reason it hasn't been fixed. It could be that the work to fix it is too much, as others have said we won't know until SE actually tells us. That said, I am for one all for a netcode improvement but I also know that the people responsible for graphical improvement, job design, and other things are not the people in charge of netcode. That's a separate area altogether.

    I would also note that many Japanese gaming companies have terrible netcode designs as much of their designs seem to be a bit outdated. Of course that is pure conjecture based on limited personal evidence, but it very well could be they don't see an issue with it at all because that's the norm.
    At least some abilities that do multiple things also do so on different server ticks. I don't know if this was ever changed, but the way Superbolide worked in 5.0 was to bring you to 1 HP and then apply the invulnerability on the next tick, so it was possible to get unlucky and kill yourself.
    (1)

  4. #23
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by UNDEAD10000 View Post
    The reason why FFXIV dev won't fix the netcode is probably because the netcode is hardest part to fix (this is the main reason why most online games netcode never gets fixed) when just fixing the netcode, it would require making massive amount of changes to the game code too.

    If real parry system and quick time events gets added to the FFXIV then i will stop playing FFXIV completely because i simply hate quick time events which is the main reason why i simply hate games like Tomb Raider (2013) that are filled with quick time events and i don't like parry systems either because my reaction time is so bad that almost always i use parry too late.
    I agree.. it is the hardest but the most rewarding one

    but the delay is beyond bad in FFXIV it cannot be compared with other online games even from japan,

    Not all games failed to provide Parry-like,
    the idea even if parry-like abilities will not to be added,
    the delay is so noticeable and frustrating
    (0)

  5. #24
    Player
    EponaTBHSMH's Avatar
    Join Date
    Oct 2016
    Posts
    161
    Character
    Gyalva Guillen
    World
    Balmung
    Main Class
    Paladin Lv 100
    As some people mentioned in this thread already, the delay issue isnt in the netcode, they're animation locks

    As to why SE isnt able to change them yet, we don't know, but thankfully FFXIV isnt really that tight on reaction stuff and more about memorizing mechanics and anticipating them
    (4)

  6. #25
    Player
    ThaCa's Avatar
    Join Date
    Mar 2022
    Posts
    853
    Character
    Wise Fuchsia
    World
    Phantom
    Main Class
    Summoner Lv 90
    The low tick rate of the server is very noticeable in PvP.
    (2)

  7. #26
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    To be fair the graphical update was much needed, I don't want to be jumpscared by tree leaves ever again.

    If the netcode could be improve it would be nice, I'd like to have the japanese triple weaving as well.
    Thought we've got used to it for so long and learned to play around, it would throw off so many players.
    (0)

  8. #27
    Player
    Azlith's Avatar
    Join Date
    Dec 2022
    Posts
    67
    Character
    Nightshala Frostmane
    World
    Adamantoise
    Main Class
    Samurai Lv 100
    People have been asking for a fix to this for over a decade. It is most noticeable with ogcd weaving and player position updating. CBU3 has never shown that they even care in the slightest that this issue exists and they likely never will.
    Here is a link to a thread that has complied some very detailed threads about the the issue. https://forum.square-enix.com/ffxiv/...tcode-of-FFXIV
    Some of the links in that thread are a decade old.
    (1)

  9. #28
    Player
    AngaratoSvartberg's Avatar
    Join Date
    May 2014
    Posts
    163
    Character
    Angarato Svartberg
    World
    Spriggan
    Main Class
    Viper Lv 100
    square enix is a really bad company. ffxiv is literally the only product keeping them afloat. and what to they do in return? milk it and neglect it.

    maybe CBU III should just go solo and leave the president of SE to go play with his crypto bs
    (1)

  10. #29
    Player
    Thurmnmurmn's Avatar
    Join Date
    Aug 2021
    Posts
    882
    Character
    Bunbun Thurm
    World
    Lamia
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by EponaTBHSMH View Post
    As some people mentioned in this thread already, the delay issue isnt in the netcode, they're animation locks

    As to why SE isnt able to change them yet, we don't know, but thankfully FFXIV isnt really that tight on reaction stuff and more about memorizing mechanics and anticipating them
    So yes technically the main culprit is not the netcode but it doesn't help with other issues.
    The netcode has a 100ms delay on it (as per SE back in ARR). It was brought down from 200ms back at the beginning of ARR. So if you have like 100-200ms, it's actually 200-300ms with the netcode.
    Then there's the issue of actions going through via the server side of things while the animations are on the clients side. The ms issue on top of server/client not lining up makes this a really bad system for new players. It's not as noticeable for most of us who have played it forever since we conditioned ourselves to deal with it.

    I'm no expert so that may not be the best way to describe it but essentially it narrows down to this.
    (1)

  11. #30
    Player
    angienessyo's Avatar
    Join Date
    Jul 2017
    Posts
    463
    Character
    Khulan Noir
    World
    Cactuar
    Main Class
    Ninja Lv 100
    I hope it's their next priority. I'm hoping stuff like the one new expert dungeon and the Fall Guys event bringing attention to how much of a delay certain things have helps. Though as much as I love parries in action games, I'm not sure it really fits into the flow of FF14's combat.
    (0)

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