Quote Originally Posted by Malthir View Post
But one of the largest complaints other than poor writing, is the lack of gameplay, the MSQ is ALWAYS going to be alot of cutscenes due to the nature of what it is. The gameplay is the side content/overworld content/dungeons. Although ARR MSQ was meh and the jobs weren't great, it had the best overworld. Dungeons were the best back then with their own self contained story, the world felt like a world. The MSQ having such a forceful emphasis on the game is going to constantly create these hit and miss expacs, if they don't introduce additional content so that players can enjoy gameplay while leveling they will really struggle to keep/gain new players.
Being forced to queue for roulettes or spam FATEs due to level locking wouldn't suddenly make the lack of gameplay in the MSQ any better. It'd feel incredibly arbitrary and lazy because that's exactly what it would be. When people complain about the lack of gameplay, especially in Dawntrail's MSQ, they want the story they're actively participating in to give them gameplay elements not have to abruptly pause and do random trials or dungeons for EXP. Frankly, that would make the 90-91 levels worse because spamming FATEs/dungeons can get boring already. In your hypothetical, I'd have to do it... then return to a very boring story segment. I was already on the verge of skipping cut scenes--something I never do. If they repeatedly level locked me, I'd 100% become a story skipper and NG+ it later when I can go through the whole thing without issue.