Yes, and it is what built the game. You went out and did things, kinda like an adventurer would, you felt less dragged from place to place by cutscenes and more taken to an area and then left to fend for yourself.I remember that ARR on release was quite like this.
The MSQ did level you, but the exp wasn't nearly enough to follow it all the way to 50- you'd be taking breaks and doing dungeon grinds with randoms on your sever and leves and fates between everything
It's still a little bit like that when you get to 46 msq on a non road-to-80 server
I can agree and disagree. The latest expacs, Dawntrail more than all previous, have felt like watching a movie where, sometimes I have to hold W to walk my ass to the next part before the movie resumes. But I'm not sure looking to the old and dreaming of 'Halcyon Days' is the answer.
Personally I would go far more insane if I had to rely on fates and 30+minute dungeon queues just to progress Yawntrails MSQ, considering I chose to go through it as Viper and thus lacked the privilege of healer and tank queues.
I think the better path is to make the MSQ itself more engaging, to give us more battle instances or more things to kill. The current expac has you feeling more like a piece of decor than an adventurer
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.