I'll admit, the new dungeons and trials have been a W so far in dawntrail, and I'm having a blast with it.I like it a lot. Just really wanted to say that. It's just enough to keep you engaged with the game without feeling too punishing. Obviously we're still in the honey moon phase of the expansion and people are still learning the fights and once people get better geared and become knowledgeable with the fights things will change.
I like the overall fight designs in both dungeons and trails. EX1 is probably my favorite Extreme in the game right now (Maybe tied with 6.4 EX if I really think about it) and I'm looking forward to tackling EX2 and the upcoming savage tier.
Please continue to test the limits with what you can do and experiment with in dungeons and trials. Pushing players helps them improve overall and once people do so the feedback of being "too hard" will die down a little bit.
The Legends of the Titanmen lives on, a shining example of the power of compassion and the ability of people to make a difference in the world. A reminder that even in the darkest of times, there is always hope, as long as there are heroes like the Titanmen who dare to do good deeds in Eorzea.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.