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Thread: Dodge Chance

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  1. #1
    Player
    Datadas's Avatar
    Join Date
    Aug 2013
    Posts
    13
    Character
    Data Das
    World
    Gilgamesh
    Main Class
    Paladin Lv 100

    Dodge Chance

    I find I am having trouble locating any official data on this: Does anyone know if dodge chance (like a chance to fully avoid damage from an auto attack based on RNG) still exists in the game? Can we "evade" attacks in this way? I remember back in ARR using "Flash" on Titan to have a chance to "evade" his Mountain Buster from him being blinded as a viable form of mitigation, but I don't think I ever evade auto-attacks these days. If anyone has answer, can you please cite your source. I appreciate any help. Thank you.
    (0)

  2. #2
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,907
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    The "accuracy" attribute has been changed to "direct hit." Moreover, base rate at which attacks land against enemies of the same level has been raised to 100%.
    The higher the value, the higher the frequency with which your hits will be direct.


    Dodge still exist in the game but is now calculated based on the level difference between you and your ennemy. The higher the difference the more difficult it will be to land a hit on the higher level.
    If you're at the same level, your accuracy is 100%.

    Dodge also exists in Bozja through consummables.
    (2)

  3. #3
    Player
    Datadas's Avatar
    Join Date
    Aug 2013
    Posts
    13
    Character
    Data Das
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Right. I guess I was confused in that those patch notes don't mention whether or not the inverse applies as well (enemies attacking you), and they fail to mention how exactly that percentage changes as level difference increases (evasion chance increases by 1% for every one level above the attacking enemy you are, as an example). Thank you, though. This does help.
    (0)

  4. #4
    Player
    LilimoLimomo's Avatar
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    Jul 2023
    Location
    Windurst
    Posts
    1,134
    Character
    Lilimo Limomo
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by CKNovel View Post
    The "accuracy" attribute has been changed to "direct hit." Moreover, base rate at which attacks land against enemies of the same level has been raised to 100%.
    The higher the value, the higher the frequency with which your hits will be direct.


    Dodge still exist in the game but is now calculated based on the level difference between you and your ennemy. The higher the difference the more difficult it will be to land a hit on the higher level.
    If you're at the same level, your accuracy is 100%.

    Dodge also exists in Bozja through consummables.
    Just to supplement the great dodge-related information here, Wind element enemies in Eureka Pyros and Hydratos have an increased chance to dodge player attacks. That was confusing me for awhile, so I hope this helps someone!
    (0)