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Thread: FATE Scaling

  1. #1
    Player LibitIncarne's Avatar
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    Jul 2024
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    357
    Character
    Libitina Incarne
    World
    Phantom
    Main Class
    Samurai Lv 100

    FATE Scaling

    FATEs currently scale based on how many players are in the instance when it spawns, rather than the number of players who are in the instance when the FATE is being actually performed.

    This leads to situations where because of FATE trains switching instances due to having no FATEs available, a single person can be up against 20 enemies in a kill enemies FATE at once, or the train jumps into a new instance and is able to shred a Boss FATE in less than 30 seconds.
    (11)

  2. #2
    Player
    Vejj's Avatar
    Join Date
    Aug 2013
    Posts
    261
    Character
    Vedel Vao
    World
    Lich
    Main Class
    Fisher Lv 90
    its a mess right now. please fix it. this is insane annoying
    (3)

  3. #3
    Player
    Josuke4's Avatar
    Join Date
    May 2015
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    9
    Character
    Josuke Akiyama
    World
    Sophia
    Main Class
    Lancer Lv 80
    Fates would have to dynamically scale whenever people join or leave an instance. This seems like it could be tough to achieve. It could also lead to sudden difficulty increases for players solo’ing a fate when a hunt train rolls on in
    (0)

  4. #4
    Player
    RubyNights's Avatar
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    Jul 2024
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    Character
    Iliara Brightmoon
    World
    Mateus
    Main Class
    Dancer Lv 100
    I was going to come here and write up a complaint on this very same issue but you beat me OP! Agreed!

    I don't find anything wrong with FATE trains switching instances itself but the system leads to a lot of unfun situations on both sides. Is anyone in these FATE trains really having fun mowing down 3 monsters at a time with your 8-man party?

    Quote Originally Posted by Josuke4 View Post
    Fates would have to dynamically scale whenever people join or leave an instance. This seems like it could be tough to achieve. It could also lead to sudden difficulty increases for players solo’ing a fate when a hunt train rolls on in

    If it's too much to implement, they should ban FATE parties from switching instances and just make more FATEs show up in their current instance instead. Because this makes the FATEs so unfun for everyone including them.
    (0)
    Last edited by RubyNights; 07-27-2024 at 11:32 PM.

  5. #5
    Player
    Jojoya's Avatar
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    Feb 2018
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    9,088
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by RubyNights View Post
    I was going to come here and write up a complaint on this very same issue but you beat me OP! Agreed!

    I don't find anything wrong with FATE trains switching instances itself but the system leads to a lot of unfun situations on both sides. Is anyone in these FATE trains really having fun mowing down 3 monsters at a time with your 8-man party?




    If it's too much to implement, they should ban FATE parties from switching instances and just make more FATEs show up in their current instance instead. Because this makes the FATEs so unfun for everyone including them.
    The game can't stop players from switching instances. I agree that the game should make at least one new FATE appear as soon as the previous FATEs are cleared/despawn. Part of what makes FATE farming fun is keeping the momentum going as you move from FATE to FATE.

    Having 2-3 minute gaps where there are no FATEs kills that momentum.
    (0)

  6. #6
    Player
    RubyNights's Avatar
    Join Date
    Jul 2024
    Posts
    5
    Character
    Iliara Brightmoon
    World
    Mateus
    Main Class
    Dancer Lv 100
    Yeah, it didnt seem very feasible to stop them from doing that. I just wish they'd make them not want to do it at all (maybe with more FATEs showing up). Because it gets very unfun when you have a giant group leave.
    (0)

  7. #7
    Player
    Skyushu's Avatar
    Join Date
    May 2020
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    2
    Character
    Skyushu Iroka
    World
    Moogle
    Main Class
    Warrior Lv 100
    Best option would be fates scale with the amount of player joining the fate (not the instance).
    More player join make it harder.
    More player leave make it easier.

    And this should be used for hunt since 300 player kill A rank in 15s.
    (1)
    Last edited by Skyushu; 07-29-2024 at 04:01 PM.

  8. #8
    Player
    ACE135's Avatar
    Join Date
    Sep 2013
    Posts
    1,018
    Character
    Minah Denma
    World
    Ragnarok
    Main Class
    Archer Lv 100
    The FATEs scale to the number of participants that did that FATE priviously and not to the number of players on the map. At least if they haven't changed something to the system with Danwtrail.

    I don't like it either, that you have to kill like triple the amount of monsters when you are suddenly alone on the map.
    (2)

  9. #9
    Player
    Infindox's Avatar
    Join Date
    Jan 2017
    Location
    Ul'dah
    Posts
    1,187
    Character
    Absenthine Starfrost
    World
    Faerie
    Main Class
    Red Mage Lv 100
    The system is a bit annoying if you are trying to do fates solo. Some fates I'll be perfectly fine and only have to kill a few mobs, next one there's a bunch and I either have to slowly pick them off one by one or wait until the parties come along and I get help from them.
    I don't mind partying up to do these but a lot of times I do fates in-between queues.
    (1)