It isn't a systems restriction. Relic weapons originally had special effects associated with them but the feature was removed later. We have literally had this in FFXIV before.They should just do it like FF11 and make an Ilvl cap increase, and actually make a better progression system, i don't wanna be stuck melding crit for the next 6 years, they've done the same formula for so long and it's just tiresome when games like FF11/WoW have skills and effects tied to their gear, but then they'll say "ah we can't do that because of the code" and people are like "ok mr Yoshida, ill take another serving of crit materia at level 110" it's an overused excuse that's made with tons of things that have been proven to be a lie.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.