If this is already implemented in gathering why not for battle jobs?
for balance?
I see how Warrior is balance currently with no gearsets which is the best tank in the game by far
If this is already implemented in gathering why not for battle jobs?
for balance?
I see how Warrior is balance currently with no gearsets which is the best tank in the game by far
That's a relic item (purple), that is literately the thing I said we should not do.
"Splendorous Tools", even to get there you need to do 7 types of grinding, and then of course DT comes out and now you gotta throw it away.
Zodiac: 8
Anima: 8
Eurekan: 16
Resistance: 6
Manderville: 4
Eurekan (Armor): 8
Resistance (Armor): 5
Mastercraft (Tools): 3
Skysteel (Tools): 6
Splendorous (Tools): 8
What happens when the next patch comes out? You throw these away, making it entirely pointless to ever even start the grind.
A much simpler scheme is to simply "level from use", weapons from fighting FATE/Dungeons that are equal or higher than the player
Armor, same.
Tools, is difficult to really establish because people would just grind out garbage to level them and then you get 200 people at the same mining node for a three months. Collectables suck, but it at least keeps people from just getting gated. But it makes the game's entire crafting and gathering completely pointless.
Anyway what I want to see is players able to just take whatever gear they like, stage 0 it's exactly the same as normal
Stage 10, it's the same ilevel as current tomes gear. If you really like that ilevel 130 gear and want it to glow like 690 gear, now you can.
Applying any kind of "prefix of (item name) suffix + X" just turns it into a multi-dimensional grind like the original relic weapons wound up being and then you threw them away in HW.
What I do not want to see are gear items turning into horizontal grind fests, because that always ends up destroying the game because most players can't keep up.
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