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  1. #1
    Player
    Ayalu's Avatar
    Join Date
    Jun 2024
    Location
    Shayalan
    Posts
    271
    Character
    Ayalu Jeji
    World
    Moogle
    Main Class
    Scholar Lv 100
    I dont think your proposal works really and someone else mentioned.
    Also are you aware how much work it would be to go back and add elemental properties to each enemy in the game?

    From what we currently know CBU3 doesnt want to add more levels so level 100 is the End. thats true.
    if they stick with it is diffrent story but currently thats were we are. But while Yoshida didnt say much the new progression seems very much not Item based, they spoke about talents, skill points and ability modifications.
    Considering Higher Numbers is what they want to avoid because they dont want a second numbercrush i think Items will have a shallow progression from then.
    (3)

  2. #2
    Player
    Andevom's Avatar
    Join Date
    Aug 2013
    Posts
    718
    Character
    Andevom Vonskivaux
    World
    Diabolos
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Ayalu View Post
    I dont think your proposal works really and someone else mentioned.
    Also are you aware how much work it would be to go back and add elemental properties to each enemy in the game?
    I feel like the OP just posts any new topic they can think of the moment one of their threads isn't on the first page without much thought.
    (5)

  3. #3
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Ayalu View Post
    I dont think your proposal works really and someone else mentioned.
    Also are you aware how much work it would be to go back and add elemental properties to each enemy in the game?

    From what we currently know CBU3 doesnt want to add more levels so level 100 is the End. thats true.
    if they stick with it is diffrent story but currently thats were we are. But while Yoshida didnt say much the new progression seems very much not Item based, they spoke about talents, skill points and ability modifications.
    Considering Higher Numbers is what they want to avoid because they dont want a second numbercrush i think Items will have a shallow progression from then.
    not for each enemy.. just for the next content..

    skill points and talent tree is the worst idea that could have been done to FFXIV and I don't believe that it would work..

    for example:
    if you play monk and there is 2 talent trees then 1 should be better even at 1% dps.. or gameplay will be the same.. at this point just do new job why bothering.

    but if talent tree that will be implemented has "change role" I agree it would be better.

    like playing monk as tank or as healer.. changing kit but same weapon.
    or dark knight as DPS / machinist as tank (actual tank) that would work 100%.

    but gearing currently is so replaceable sometimes I say to my self why farming new extreme?
    just wait next tomestone.

    that is my issue with the current system
    (2)