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  1. #1
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100

    Progression system that could improve endgame (By a lot)

    After reaching level 100 I think it would be silly if we just increase 10 levels each expansion so I have imagined a progression system that I think could improve endgame:

    All character will reach level 100 and I believe it is time to stop increasing the cap and introduce a new system that will change game vertical progression to partially horizontal progression, improving replayability.
    I like how the game is easy until the story ends after that everyone after that the game had no reason to make game easy but not raids not other content that is not related to story.
    Here is my idea for after story content as we call it (end game content)

    Skills on Gear:
    Skills on gear is not a new system it is one of the main pillars of other gaming genres.
    We have 3 main patches x,0 x,3 x,5
    Use it as a starting gear system when moving from X,1 to X,3 increase Item level.
    Gearset have skills that attached to gear of equipped 3 pieces for example activate certain skill
    Gear Skills examples:

    Tanks: if HP below 50% increase tenacity by 20%.
    Melee DPS: if 5 positional done right next 3 GCD will have 20% direct hit.
    Magical DPS: if casting downtime is < 5 second in 1 min increase determination.
    Range DPS: For every successful ranged attack within the optimal range (25-30 yalms), gain a stacking buff that increases damage dealt by 2% (max 5 stacks). This encourages staying within the optimal range for maximum damage output.
    Healer: When a party member drops below 50% HP, your next single-target heal (like Cure or Cure II) on them will also apply a Regen effect that heals them for an additional 10% of their max HP over 10 seconds. (Provides reactive healing support)


    Elemental weapons:
    in game we gave 8 elements: Wind, Water, Fire, Lightning, Ice, Stone, Dark, Light

    light and dark are special elements
    dark counter 3 elements which is: Wind, Water, Stone
    light counter 3 elements which is: Fire, Lightning, Ice
    Job abilities doesn't effect from elements what is to be affected is boss damage bonuses

    for example shiva is Ice element,
    if you pick Ice weapon against her you will do 95% damage which is 5% less
    if you pick fire element it will do 110% damage
    if something like water it will do 105% damage
    else will 100% which is normal percentage.

    weapons will drop from various content in the game I will explain below:


    How to farm gearsets?
    Contents we have:
    - Fates (first patch)
    Fates are meant to be easy content; I call it a tutorial for expansion, and it is the first content after story people usually do.
    Fates gives currency and loot box that can give gear.
    Fates gives first gear that gives additional effects that is more defensive example:
    o If hp above 50% increase defense by 15% for 10 sec.
    o Element resistance (I will explain in stats).

    - Hunts (first patch)
    Hunts is basically a boss fight with no mechanics just a DPS check so all people know actually how to do combos without simplifying job design.
    Hunts gives first gear that gives additional effects that is more offensive example:
    o If hp above 50% increase crit rate by 15%.
    o Element resistance (I will explain in stats).
    - Extreme trail (Second Patch)
    will give 2 Weapons with different element example: fire, lightning, wind, earth, ice and water
    - Variant Dungeon (Second Patch)
    will give 2 Weapons with different element example: fire, lightning, wind, earth, ice and water
    - Alliance Raid (Second Patch)
    will give 2 Weapons with different element example: fire, lightning, wind, earth, ice and water
    - Normal Raids (Second Patch)
    Add augment to improve Fates and Hunts Gear
    - Savage Raid (Third Patch)
    Give new gear that has epic augment and last boss will be 2 weapon with different elements (Dark, Light)
    - Unreal: Give cosmetic (mount / housing/minion) (Third Patch)


    this design is just an example but it keeps player coming and actually want to play the game after finishing story + content.

    please let me know your opinion
    (3)
    Last edited by Tunda; 07-11-2024 at 11:15 PM.

  2. #2
    Player
    Gortys's Avatar
    Join Date
    Oct 2020
    Posts
    147
    Character
    Zirnseng Ladaku
    World
    Excalibur
    Main Class
    Samurai Lv 53
    Quote Originally Posted by Tunda View Post
    this design is just an example but it keeps player coming and actually want to play the game after finishing story + content.

    please let me know your opinion
    Just sounds like a version of WoW's gear system, but with fates and hunts instead of M+ and raids. People are just going to grind for whatever is meta so these type of gearing systems are an illusion of choice.
    (10)
    Last edited by Gortys; 07-11-2024 at 11:26 PM.

  3. #3
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Gortys View Post
    Just sounds like a version of WoW's gear system, but with fates and hunts instead of M+ and raids. People are just going to grind for whatever is meta so these type of gearing systems are an illusion of choice.
    I didn't play WoW before and I don't know their systems..
    I play other RPG games and other PvE genres,

    I have seen games Like monster hunter which is implementing this system and it is very successful,
    If there is a problem of "Illusion of choice" then it is implementation problem
    (3)

  4. #4
    Player
    koko-on-da-forumz's Avatar
    Join Date
    Jun 2024
    Posts
    196
    Character
    Kokola Kola
    World
    Malboro
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Gortys View Post
    People are just going to grind for whatever is meta so these type of gearing systems are an illusion of choice.
    It depends. In GW2 and FFXI, there are different metas for different roles for different content. And experimenting with them is fun.

    Also, like, illusions are fun. Do you not like illusions? It's a video game, it's all illusory. It's just electrons.
    (6)

  5. #5
    Player
    Xellith's Avatar
    Join Date
    Jul 2011
    Posts
    86
    Character
    Zellith Shivaan
    World
    Phoenix
    Main Class
    Samurai Lv 100
    Quote Originally Posted by koko-on-da-forumz View Post
    It depends. In GW2 and FFXI, there are different metas for different roles for different content. And experimenting with them is fun.

    Also, like, illusions are fun. Do you not like illusions? It's a video game, it's all illusory. It's just electrons.
    Honestly I was originally hoping that 1.0 would be XI 2.0 but yeah. I guess we are stuck with what we have?
    (1)

  6. #6
    Player
    koko-on-da-forumz's Avatar
    Join Date
    Jun 2024
    Posts
    196
    Character
    Kokola Kola
    World
    Malboro
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Xellith View Post
    Honestly I was originally hoping that 1.0 would be XI 2.0 but yeah. I guess we are stuck with what we have?
    I've been thinking about this a lot, but modern MMOs experienced a harsh divergent evolution from classic MMOs like that.

    FFXIV and WoW evolved to optimize themselves for instanced endgame raiding.

    GW2 evolved to optimize a sense of exploration, progression, individuality, and a living world.

    Hit me up, play with me some time
    (1)

  7. #7
    Player
    Musashidon's Avatar
    Join Date
    Aug 2013
    Posts
    1,788
    Character
    Blackmage Vivi
    World
    Leviathan
    Main Class
    Gladiator Lv 100
    i am not here for horizontal progression i am here for vertical.
    (11)

  8. #8
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Musashidon View Post
    i am not here for horizontal progression i am here for vertical.
    good then u have the current system enjoy it
    (2)

  9. #9
    Player
    Wolferey's Avatar
    Join Date
    Feb 2022
    Posts
    30
    Character
    Schrodinger's Catgirl
    World
    Jenova
    Main Class
    Monk Lv 100
    Quote Originally Posted by Musashidon View Post
    i am not here for horizontal progression i am here for vertical.
    Well you are playing the wrong game then, this game is pretty much flat progression. You go up 10 levels, it means nothing, now you are back at the start of the road doing the same shit you did the last expansion but your number just says 100 now. We already know exactly when everything releases, what patch number it will be, none of your "vertical" progression gear even matters you just get the next released thing and boom you can do everything again, its all just fake numbers that mean nothing at all. This game would be exactly the same if you just removed the gear and just made it so you couldn't do dungeon 2 unless you did dungeon 1 first. /shrug
    (1)

  10. #10
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,354
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    I would just like better rewards. Or even rewards after you reach max level that could be earned with the XP.
    (2)

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