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  1. #1
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by UNDEAD10000 View Post
    I have to say big NO to this endgame idea because adding skills to the gear and element system to the weapons will cause massive amount of toxicity towards to players who don't have certain skills on the gear and don't use correct element on the weapon.
    this argument will be countered by Item level.. which is already been locked in with party finder..

    I can now create new party farming extreme and +700 item level can be joined only.. even though people with 690 Item level can clear it easy with no issues if they know mechanics.. isn't this toxicity? according to CBU 3 NO
    (1)

  2. #2
    Player
    UNDEAD10000's Avatar
    Join Date
    Aug 2013
    Posts
    151
    Character
    Yunao Arun
    World
    Cerberus
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Tunda View Post
    this argument will be countered by Item level.. which is already been locked in with party finder..

    I can now create new party farming extreme and +700 item level can be joined only.. even though people with 690 Item level can clear it easy with no issues if they know mechanics.. isn't this toxicity? according to CBU 3 NO
    Ok FINE then, i will support your endgame idea 100% and i hope your endgame idea becomes part of the FFXIV so i can stop playing FFXIV forever.
    (1)

  3. #3
    Player
    MoofiaBossVal's Avatar
    Join Date
    Feb 2019
    Location
    Gridania
    Posts
    587
    Character
    Kokoro Liliro
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Tunda View Post
    Skills on Gear
    I like the basic concept, but as for theming I'd feel better if it was the player acquiring legendary axes that bring an additional ability, or equipping a magic trinket, or installing socketing magic crystal into their weapon. Getting a legendary belt that passively heals you in Legion, or an Azerite armor shoulderpad that gives you a new ability in BFA felt weird. The MoP legendary cloaks were cool, but sadly chestpieces, cloaks, shoulderpads, and cloaks are all the one same package in FF14.
    (0)

  4. #4
    Player
    Zaniel's Avatar
    Join Date
    Dec 2021
    Posts
    381
    Character
    Zaniel Taephen
    World
    Sophia
    Main Class
    Conjurer Lv 100
    The above design style is how you end up with an item like Hyperthread Wristwraps or Corruptions like Twilight Devastation in WoW.
    (1)

  5. #5
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Expecting SE to do anything even remotely this creative is a pipe dream. They can’t even change up the leveling formula.
    (0)

  6. #6
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by Gortys View Post
    Just sounds like a version of WoW's gear system, but with fates and hunts instead of M+ and raids. People are just going to grind for whatever is meta so these type of gearing systems are an illusion of choice.
    It takes all kinds of people. Some who care will follow the meta others won't. Games should not be designed for people who optimise the fun out of everything. Make a fun game first and then let people who care about it meta slave.
    (1)

  7. #7
    Player
    Gortys's Avatar
    Join Date
    Oct 2020
    Posts
    147
    Character
    Zirnseng Ladaku
    World
    Excalibur
    Main Class
    Samurai Lv 53
    Quote Originally Posted by Payadopa View Post
    It takes all kinds of people. Some who care will follow the meta others won't. Games should not be designed for people who optimise the fun out of everything. Make a fun game first and then let people who care about it meta slave.
    I agree about game design, but if horizontal level and or gearing systems were more "fun" there would be a lot more people who liked games with these systems, but that enjoyment in the MMO community seems to be an exception.

    The thing about GW2 is that it's gear is still usable and you don't necessarily have to grind for better gear as you horizontally progress. LOTRO had similar gear where you may not need to replace your max level raiding gear for a couple of expansions - if you just replaced some "materia" (can't remember what it's called there) then you were on par with people with the latest gear.

    What I read the OP as saying is that instead of new levels they would want new gear to grind for every expansion. Depending on what you enjoy doing in GW2, you can skip a year or two (or longer) and likely not have to replace your gear at all. But most MMO players see "new gear" as progression more than anything. The point is you can't copy one aspect of a game you like without considering the other aspects it affects and how the other MMO's system works as a whole.
    (0)
    Last edited by Gortys; 07-13-2024 at 10:29 PM.

  8. #8
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Gortys View Post
    I agree about game design, but if horizontal level and or gearing systems were more "fun" then I'd still be mainly playing GW2, ESO, or WoW.

    The thing about GW2 is that it's gear is still usable and you don't necessarily have to grind for better gear as you horizontally progress. LOTRO had similar gear where you may not need to replace your max level raiding gear for a couple of expansions - if you just replaced some "materia" (can't remember what it's called there) then you were on par with people with the latest gear.

    What I read the OP as saying is that instead of new levels they would want new gear to grind for every expansion. Depending on what you enjoy doing in GW2, you can skip a year or two (or longer) and likely not have to replace your gear at all. But most MMO players see "new gear" as progression more than anything. The point is you can't copy one aspect of a game you like without considering the other aspects it affects and how the other MMO's system works as a whole.
    it is "grindy" but not that much..

    Just implementing gearing system on fates that we already are doing..

    for me I don't have a house and I am not interesting in houses what do i get from fates currency? a door? what should I do with it? i don't have house and I dont care about housing..

    farming +100 fate for items are not usable by players like me..

    the idea: "We already grinding Dawntrial just we don't like how items we get are not usable by most of us who don't own house and don't craft"
    (0)

  9. #9
    Player
    Gortys's Avatar
    Join Date
    Oct 2020
    Posts
    147
    Character
    Zirnseng Ladaku
    World
    Excalibur
    Main Class
    Samurai Lv 53
    Quote Originally Posted by Tunda View Post

    the idea: "We already grinding Dawntrial just we don't like how items we get are not usable by most of us who don't own house and don't craft"
    I mean, you could look at what you get from fate grinding and then decide how it can be used either currently or in the future. The fact that you need gear to be all you get from content just proves my point that some only see new gear as viable rewards and no amount of horizontal progression will change that. Again, in GW2 I haven't changed my gear in quite a few years and every time I jump back in it is still viable. Because of that I can jump into new content rather than having to grind for gear. The content in GW2 gives the horizontal progression which increases stats.

    Nobody is forcing anyone to grind fates. People hate this answer, but if you don't like certain content then you don't have to do it. I haven't finished grinding Fates in ShB and I likely won't. I don't do content just because a developer creates it. Gamers love to talk about accountability when raiding, but you are just as accountable for how you decide to consume the content or if you decide to not consume it at all.
    (1)
    Last edited by Gortys; 07-13-2024 at 10:39 PM.

  10. #10
    Player
    IvoryHawk's Avatar
    Join Date
    May 2022
    Posts
    198
    Character
    Ivory Hawk
    World
    Omega
    Main Class
    Sage Lv 100
    They should just do it like FF11 and make an Ilvl cap increase, and actually make a better progression system, i don't wanna be stuck melding crit for the next 6 years, they've done the same formula for so long and it's just tiresome when games like FF11/WoW have skills and effects tied to their gear, but then they'll say "ah we can't do that because of the code" and people are like "ok mr Yoshida, ill take another serving of crit materia at level 110" it's an overused excuse that's made with tons of things that have been proven to be a lie.
    (0)

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