New update, this time for the SGE (I was bored):
- Updated damage potencies. GCDs spent per 2min loop are now balanced to be 'roughly in line with Dawntrail SGE' (it's about 200p per 2min higher than DT's SGE). I based it on the assumption that the player would use 3 Toxikon burst windows per 2min cycle, but additional factors like Piety could make that value higher and complicate the maths further.
- Increased MP costs of Augments to 1500MP, and decreased MP gained from Addersgall actions to 500MP. Even with this change, the SGE would gain around 12000 MP per 2mins via 2 Lucid Dreamings, 6 Addersgall actions, and the occasional Rhizomata giving a free use of an Augment (effectively giving 1500MP), plus enough Addersgall for one spender.
- Decreased Eukrasia's MP cost to 500MP, and halved its Toxikosis generation. Reduces the likelihood of someone needing to use it, but not having the MP to do so. The MP cost cannot be removed fully, as there'd be no reason to not press it before every action.
- Decreased Psyche's damage to 50% of its current value, but halved its cooldown. Effectively, same damage, but you press it twice as often, which contributes to the 'fast paced' feeling of the class that this design intends. Additionally, Psyche triggers Kardia, so using it also helps with healing somewhat. It doesn't benefit from the Augments or consume them, it's just a regular instance of Kardia, so that Psyche uses don't interfere with setting up for a healing-burst window by unexpectedly stealing stacks (forcing you to either mess up your preparation, or delay Psyche until after, both of which feel bad)
- Increased MP restoration effect of Feedback Cycle, but limited its effect to Toxikon stacks (and Pneuma).
- Cleaned up some typos, unclear wording, and a stray reference to 'Toxikon 2' that slipped through
Honestly, I don't think I fully grasped how far into the 'bloated potencies' corner we've been painted until I tried to get this one's 'damage output from GCDs' close to the DT value. For example, I had to reduce Dosis 3 all the way back down to 310, a whole 60p off of what we currently have in DT, in order to make room for the whole '1.5sec GCD burst phase' part of the design. These filler potencies are out of control!
Maths is still potentially off when it comes to balancing the total outputs (OGCDs included) of SGE vs SCH, due to a hefty portion of SCH's potency per 2min being tied to the raidbuff Chain Stratagem. Though, I have tried to base the GCD output of my SCH off of DT SCH, and now this SGE off of DT SGE, so there should theoretically only be a disparity in potency output between the two if there is already such a disparity in DT. If SCH somehow ends up being the one that is behind in damage by a large amount, however, I do have a potential idea to help rectify it somewhat:
Nymian Libra (I'd suggest putting it at Level 50):
Upon executing Nymian Libra, the target is afflicted with 3 stacks of Nymian Libra.
One stack is consumed each time the target is afflicted by a DOT attack (Bio, Miasma, Shadowflare, Baneful Impaction) from the SCH, and guarantees that the initial damage, and every tick of the DOT, is a critical hit.
If a DOT with the 'guaranteed Crit' effect is spread via Bane, every secondary target's copy of the DOT is also guaranteed to Crit.
Upon reaching level 66, Nymian Libra would upgrade to Chain Stratagem, adding its effect to the listed effects of Chain Stratagem (the Crit Rate raidbuff, and the 'one free use of Bane').
Upon reaching level 92, a 4th stack is applied, and Baneful Impaction is able to consume a stack to guarantee it is critical on every tick.
Also, I may revisit the SGE, if I can come up with a good way to allow players to choose between using Toxikon on the fast burst window, or using it to empower Dosis for a slower gameplay closer to the current cadence. I expect there are a number of players who would not want to be 'forced' into playing as fast-paced a design as is listed above, and so giving them an option to play at the current speed would be nice. I'm just not sure (at this time) how to go about making sure that the potency outputs are equivalent, such that there isn't one of 'Fast SGE vs Slow SGE rotation' that is more 'optimal' than the other, but maybe I'll have a Eureka Moment at some point about it