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  1. #1
    Player
    Lorika's Avatar
    Join Date
    May 2024
    Posts
    385
    Character
    Kaeline Artelus
    World
    Phantom
    Main Class
    Gunbreaker Lv 74
    Quote Originally Posted by ForsakenRoe View Post
    Thank you for reading! IMO, one of the biggest priorities in potential adjustments/reworks, is to make sure that, even with added complexity to optionally interact with, the base kit is reliable and simple, such that a newer/less-practiced player can fall back on something that they know will do the healing job. By doing so, it gives said player more confidence in trying to stray outside of the tried-and-tested comfort zone they're used to, and experiment with more of their kit. And hey, even if they decide they want to stay in the comfort zone and not experiement, the potency balancing on things can be tuned such that doing so is less costly to their damage (compared to currently)
    Well, i posted soùething like this on the other thread. it was on the spur of the moment so

    Quote Originally Posted by Lorika View Post
    Yeah... Instead of spamming Glare III ad nauseam we will have : Aqua VII turning into Aero VIII turning into Stone IX which proc Glare X which nourish your Blood Lilly.... hey.... Not bad for something made up on the spot Oo

    [Edit]
    Seriously, i writed this on the spur of the moment.... Now i think about it it's not bad at all.
    The proc of Glare X stay up for 15S, or maybe 30S like the RDM and is instant, which fix some of the mobility issue of the WHM.
    Also it's a splash AOE with 50% less damage after the first target.
    The combo Aqua/Aero/Stone work a bit like a melee combo Aero do 40 potency more than Aqua and Stone do 80 more potency than Aero.

    It would be not bad at all.
    (2)

  2. #2
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,410
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Lorika View Post
    Well, i posted soùething like this on the other thread. it was on the spur of the moment so
    So it'd be a 1-2-3 combo (like PCT), which procs a 4th button (like PCT's White Paint), which then gives a 5th button after 3 uses? Hmm, I could see them doing the first part, but I think the second part (charging Blood Lily) wouldn't work out so well, because the whole point of the Blood Lily is to be a refund mechanic to remove the 'punishment' of healing with Lilies. This would massively increase WHM DPS, and might also cause them to want to avoid pressing their Lily heals again (after all, why would you want to use a GCD on gaining a charge, when you could spend that GCD on either Glare X which does damage and gives a charge, or the 1-2-3 combo that does damage and progresses you towards another use of the Glare X)

    As for my personal take, while a 1-2-3 combo could 'work', I much prefer the granularity that a 0-100 gauge offers, and how much more precise the gauge build rate numbers can be tuned with it. That's just me though
    (0)

  3. #3
    Player
    Lorika's Avatar
    Join Date
    May 2024
    Posts
    385
    Character
    Kaeline Artelus
    World
    Phantom
    Main Class
    Gunbreaker Lv 74
    Quote Originally Posted by ForsakenRoe View Post
    So it'd be a 1-2-3 combo (like PCT), which procs a 4th button (like PCT's White Paint), which then gives a 5th button after 3 uses? Hmm, I could see them doing the first part, but I think the second part (charging Blood Lily) wouldn't work out so well, because the whole point of the Blood Lily is to be a refund mechanic to remove the 'punishment' of healing with Lilies. This would massively increase WHM DPS, and might also cause them to want to avoid pressing their Lily heals again (after all, why would you want to use a GCD on gaining a charge, when you could spend that GCD on either Glare X which does damage and gives a charge, or the 1-2-3 combo that does damage and progresses you towards another use of the Glare X)

    As for my personal take, while a 1-2-3 combo could 'work', I much prefer the granularity that a 0-100 gauge offers, and how much more precise the gauge build rate numbers can be tuned with it. That's just me though
    Like i said, it was really on the spur of the moment, i can be greatly improved. But i don't think that a second gauge, and even less another 0-100 is the right thing for the WHM.
    And i disagree for the Lilies. Since you have additional way to generate them, you can mix healing and DPS to have acces more quickly to Aflatus Misery, so clearly upping your DPS and your mobility during the DPS phase.
    (1)

  4. #4
    Player
    MetaBoi's Avatar
    Join Date
    Jul 2021
    Location
    Gridania
    Posts
    30
    Character
    Meta Boi
    World
    Odin
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Lorika View Post
    Like i said, it was really on the spur of the moment, i can be greatly improved. But i don't think that a second gauge, and even less another 0-100 is the right thing for the WHM.
    And i disagree for the Lilies. Since you have additional way to generate them, you can mix healing and DPS to have acces more quickly to Aflatus Misery, so clearly upping your DPS and your mobility during the DPS phase.
    The ideal play would not use any lily heal (unless downtime), or you would use a lily heal in their burst to use two Afflatus Miseries in the burst window. But I like 1-2-3 combo for healers. Simple enough but can add something to keep track of.
    (0)
    Last edited by MetaBoi; 05-24-2025 at 08:00 AM.

  5. #5
    Player
    VeyaAkemi's Avatar
    Join Date
    Nov 2022
    Posts
    798
    Character
    Veya Akemi
    World
    Marilith
    Main Class
    Viper Lv 100
    Quote Originally Posted by Lorika View Post
    Well, i posted soùething like this on the other thread. it was on the spur of the moment so
    One minor thing, the reason we don't have spells that go above IV is because the Japanese version doesn't use numbers, they use the more commonly seen base>-ra>-ga>-ja suffixes, it's why we didn't get Blizzard V and Fire V, but rather High Blizzard and High Fire, there is no spell tier above -ja, so they use a new spell instead.
    (1)

  6. #6
    Player
    CVXIV's Avatar
    Join Date
    Jan 2024
    Posts
    660
    Character
    Cyrus Vincere
    World
    Malboro
    Main Class
    Viper Lv 100
    Quote Originally Posted by VeyaAkemi View Post
    One minor thing, the reason we don't have spells that go above IV is because the Japanese version doesn't use numbers, they use the more commonly seen base>-ra>-ga>-ja suffixes, it's why we didn't get Blizzard V and Fire V, but rather High Blizzard and High Fire, there is no spell tier above -ja, so they use a new spell instead.
    Which is honestly really sad we don't get those spells
    As someone who has played a lot of the older final fantasy games, it would've been cool to have that
    (0)

  7. #7
    Player
    VeyaAkemi's Avatar
    Join Date
    Nov 2022
    Posts
    798
    Character
    Veya Akemi
    World
    Marilith
    Main Class
    Viper Lv 100
    Quote Originally Posted by CVXIV View Post
    Which is honestly really sad we don't get those spells
    As someone who has played a lot of the older final fantasy games, it would've been cool to have that
    There is an argument to be made that numbered spells are also traditionally FF since early localizations had to use numbers due to a very strict character limits of 4 on spell names, which led to numbers being used, you didn't even get Fire 2, you got FIR2 and you had to like it, perhaps that mood is what the localization team was aiming for.



    But I agree with you, the -ra/-ga are used in so many more games, and while -ja is sparsely seen, it's more that the final tier of spells is sparsely used period.
    (2)

  8. #8
    Player
    Lorika's Avatar
    Join Date
    May 2024
    Posts
    385
    Character
    Kaeline Artelus
    World
    Phantom
    Main Class
    Gunbreaker Lv 74
    Quote Originally Posted by VeyaAkemi View Post
    One minor thing, the reason we don't have spells that go above IV is because the Japanese version doesn't use numbers, they use the more commonly seen base>-ra>-ga>-ja suffixes, it's why we didn't get Blizzard V and Fire V, but rather High Blizzard and High Fire, there is no spell tier above -ja, so they use a new spell instead.
    It's the same for the French version (extra/mega/giga)

    [Edit]
    The only exception is SCH, because Broil is called Loi de l'ébulition in French (Boiling law) and since it's already long, it get number
    (0)
    Last edited by Lorika; 05-22-2025 at 02:03 AM.