I see people bringing up "but what about ultimates?" again, so I feel the need to point out again that ultimates were introduced in Stormblood, when most jobs still retained complexity and flexibility and people managed to clear it back then.



I see people bringing up "but what about ultimates?" again, so I feel the need to point out again that ultimates were introduced in Stormblood, when most jobs still retained complexity and flexibility and people managed to clear it back then.




And honestly if complexity is bought back into the game and makes TOP and DSR harder since they were designed in the “hard encounter easy job” era i genuinely couldn’t give less of a f…… if I tried
I’m sick of the totality of the design decisions of this game being bent around ultimates when better ultimate balance leads to worse feeling jobs
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess



Funny thing is that it wouldn't make DSR or TOP any harder because most of the complex dance mechanics happen during full downtime with no boss to hit.And honestly if complexity is bought back into the game and makes TOP and DSR harder since they were designed in the “hard encounter easy job” era i genuinely couldn’t give less of a f…… if I tried
I’m sick of the totality of the design decisions of this game being bent around ultimates when better ultimate balance leads to worse feeling jobs
If anything, old job gameplay would probably make short phase dps checks like TOP p4 easier because you'd have the flexibility to shift 60s and 90s into it without affecting full burst because full burst only happens every 3 minutes past the opener.
That said, honestly, if more complex jobs makes ultimates harder, so what? That's the content you'd want to tackle after you're already solid on your job of choice anyway, if you're fumbling your rotation, you shouldn't be doing ultimate on that job.
Last edited by Aravell; 10-26-2024 at 12:51 PM.
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